Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Jaroslawice
Fall of Empires #4
(Defender) Russian Empire vs Austro-Hungarian Empire (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for FoEm004
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Fall of Empires
Historicity Historical
Date 1914-08-21
Start Time 09:00
Turn Count 28
Visibility Day
Counters 132
Net Morale 0
Net Initiative 1
Maps 6: 1, 103, 105, 3, 4, 6
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 217
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Reinforcements
Scenario Requirements & Playability
Fall of Empires Base Game
Introduction

Near Brody, the Austrian 4th Cavalry Division, reinforced with two battalions of Landwehr infantry, encountered unknown Russian forces. The Landwehr fled, but Maj. Gen. Eduard von Zaremba drew up his cavalry division, Poles and Ukrainians recruited in the local region, into a battle line for a massed cavalry charge. Zaremba believed that more Austrian formations approached from the east to encircle the Russians, and a well-timed charge could destroy the opposing force. Whoever they might be.

Conclusion

In history's last mass cavalry action, it was the Russian artillery that made the difference, killing and wounding hundreds of men while the Austrians could only reply with repeated charges — in all, they made four massed charges, with Zaremba in the thick of each of them and unable to control his division. The Austrian division lost just over 1,000 men, more than a fifth of its saber strength and five times as many as the Russians.


Display Order of Battle

Austro-Hungarian Empire Order of Battle
Imperial and Royal Army
  • Towed
Russian Empire Order of Battle
Imperial Army
  • Towed

Display AARs (1)

Weird Battle
Author Markm50
Method Solo
Victor Russian Empire
Play Date 2021-12-11
Language English
Scenario FoEm004

This was the largest cavalry battle of WWI, and the very last massed cavalry charges occurred in this fight. Historically, the Austrians were shot to pieces by the Russian artillery and they could not break through. This battle occurred in the first week of the war when everyone was still fresh and no tactical lessons had been learned. So, how does the game hold up?

Well, both sides have lots of Cavalry, 24 Russian Squadrons, 24 Austrian. Both sides have field guns; the Russians 3, the Austrians 2. The Russians have 3 MGs, the Austrians 2. So, very evenly matched forces. Should be straight forward. Well, it isn’t.

The game is played on 6 map panels, with Russians setting up first having to defend 2 north south-roads that the Austrians are going to come up on. The Austrians have to clear one road the entire length and put the Russians on initiative level 1 (they start at 4). The Russians loose one initiative level for every 8 steps lost and Austrians loose 1 for every 9 steps lost. To win, the Austrians have to put the Russians on level 1 and clear an entire north south road. The Russians win by preventing this.

While it was a fun exercise, I think this battle would have been better played on a single board, maybe 2. With 6 boards the Austrians can easily mass on either road, and fend off the remaining Russians with their artillery and MGs. I didn’t find that the write up matched the battle as it played out. Sure, there was lots of swirling actions, but it was all over the place and disjointed. Once committed to a particular route the Austrians were not going to be able to just swing about, and try for the other road. And you really didn’t see “massed” charges either. Just charges by a few squadrons here and there. If the Russians were centered on a single road, and the Austrians had to clear that road, then I think it would play out more historically. I’ll have to try that one day!

In the end, both sides bled each other about the same, and no road was secured by the Austrians. Did it feel like WWI? Maybe. I always feel that WWI games should feature infantry battles, not just cavalry. In Fall of Empires you have lots of both, so, on to the next scenario.

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