Novorossisk Breakout Edelweiss: Expanded #19 |
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(Attacker) Soviet Union | vs | Germany (Attacker) |
Formations Involved | ||
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Germany | 4th Gebirgs Division | |
Soviet Union | 8th Guards Rifle Brigade |
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Overall Rating, 4 votes |
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2.75
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Scenario Rank: --- of 940 |
Parent Game | Edelweiss: Expanded |
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Historicity | Historical |
Date | 1943-09-10 |
Start Time | 13:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 51 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 1, 4 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 145 |
AAR Bounty | 171 |
Total Plays | 5 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Meeting Engagement |
Scenario Requirements & Playability | |
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Edelweiss: Expanded | Base Game |
Eastern Front | Maps |
Red Warriors | Counters |
Introduction |
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For 225 days, the 4th Mountain Division fought to hold the Soviets around the Black Sea port of Novorossisk. Finally, the Soviet 18th Army launched a bold offensive to break the deadlock. While one pincer attacked from the north a landing force headed straight for the heart of Novorossisk's harbor, and a Soviet advance from the south (out of a small beachhead held since February) threatened the Germans with encirclement. This had to be stopped if the jägers were to survive. |
Conclusion |
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The Guards' attack almost broke through the hastily-arranged German defense, but the Germans managed to stem the tide just in time. The 4th Mountain Division finally withdrew from Novorossisk, an action made famous in Willi Heinrich's novel Cross of Iron. |
1 Errata Item | |
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Closer than it looked, but still not close |
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This appears to be a meeting engagement except the onus is on the Soviets to attack and/or pass through the Germans. Of immense benefit is the Mountain HMG movement factor of 3. The Germans enter in the northwest, the Soviets in the southeast and the Soviets have to figure out how to exit through the Germans. I made one significant mistake as the Soviets. I needed to find cover during the entry. Basically the Soviets need to make for the town and the fields and then try to sneak through the northeastern corner of the German line to get to the exit area. The Germans should have plenty of time to set up a defense if the Soviets do not try to rush them. In my play I tried to rush the Germans and that proved to be a terrible strategy. The slow moving HMGs trailed leaving the infantry to do the dirty work without the firepower they needed. The infantry were caught in the open and slaughtered and the HMGs were toast slightly later. Only two platoons made it off board. I would try to stay under cover as the Soviets the next time I try this one but I think it is tough sledding for the Soviets under any circumstances. It is fun to use the mobility of the German forces and I used the new laser cut Edelweiss pieces which I do like. In any event I give this one a "3". It is a bit of a puzzle for the Soviets but otherwise fun. |
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