Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Mount Doom
Edelweiss #13
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 91st Gebirgs Regiment
Soviet Union 165th Rifle Brigade
Display
Balance:



Overall balance chart for Edel013
Total
Side 1 1
Draw 1
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Edelweiss
Historicity Historical
Date 1943-04-17
Start Time 12:00
Turn Count 18
Visibility Day
Counters 63
Net Morale 1
Net Initiative 1
Maps 1: 9
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 148
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge Maps
Edelweiss Base Game
Eastern Front Counters
Introduction

In February, 1943, the Soviet 18th Army tried to seize the Black Sea port of Novorossisk with a bold amphibious landing. The Romanian and German troops holding the area contained the attack, but could not drive the Red Army back into the sea. The 4th Mountain Division headed south to try its luck at wiping out the beachhead. On the wooded height know as Myshako, the unit met fighting as bloody as any First World War trench battle.

Conclusion

The jägers launched repeated attacks, but could not dig the Soviets out of their hilltop positions. The well-led and resolute defenders re-took every inch of lost ground. “Should I be killed in the fight for the workers’ cause,” read a note found on the body of a 15-year-old Soviet volunteer, “I would be grateful if the commanders Vershinin and Kunitsin would take the first opportunity to see my mother in Yeisk and tell her that her son died for her country’s freedom and give her my award, Komsomol card and this notebook.”

Additional Notes

If German Gebirg leaders are preferred to regular Heer leaders, they may be gotten from Avalanche Press.


Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

No Wins, No Rings, Plenty of Doom
Author rerathbun
Method Solo
Victor Draw
Play Date 2013-01-08
Language English
Scenario Edel013

I played this scenario with the downloadable German leaders available at Edelweiss New Counters.

The Soviets set up in the light woods across the road, with all units within shooting distance of the road. Two small groups set up in forward positions flanking the main line. Most of the German mountaineers set up in the south, with a company in the north to prevent the Soviets from shifting all of their units to meet the main attack.

The Germans quickly took out the two forward positions, but lost several steps to off-board artillery as they moved up to the main line. Some poor rolling by the Mountain troops in the assaults on both ends of the line allowed the Soviets to hang on as the German casualties mounted. By halfway through the scenario, the Germans lost enough steps for a Soviet victory and had barely made a dent in the Soviet line.

The remainder of the scenario had the Germans desperately trying to achieve a draw. It looked like a sure Soviet win, but in the last two turns German assaults and off-board artillery managed to demoralize all of the Soviets that remained within range of the road, fulfilling the German victory conditions and earning a draw.

This seems like a tough scenario for the Germans, but I can see that a few good dierolls early on could change that. The Soviet artillery was lethal, accounting for half of the German casualties. It was very bloody, with 18 German and 37 Soviet step losses. The scenario was a nail-biter at the end. It would have rated a '4' if I'd been playing for a win (for both sides) instead of a draw.

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