Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Sinyavino Heights
Edelweiss IV #23
(Attacker) Soviet Union vs Germany (Defender)
Formations Involved
Germany 5th Gebirgs Division
Soviet Union 3rd Guards Rifle Division
Display
Balance:



Overall balance chart for EdIV023
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 940
Parent Game Edelweiss IV
Historicity Historical
Date 1942-09-08
Start Time 07:00
Turn Count 30
Visibility Day
Counters 88
Net Morale 0
Net Initiative 1
Maps 2: 16, 18
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 180
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Edelweiss IV Base Game
Road to Berlin Maps + Counters
Introduction

In late August 1942, the Soviet Volkhov Front launched an offensive south of Leningrad designed to relieve the German siege of the city. As it began to make progress, the Germans committed divisions staging nearby for an assault on Leningrad, including 5th Mountain Division.

Conclusion

Rushed into positions, 5th Mountain Division had no time to prepare defenses before the Soviets were on them. At the cost of heavy casualties, the jagers repelled repeated attacks on the Sinyavino Heights and the key town of Sinyavino. Without the hilltop crossroads in their hands, the Soviets could not break through to Leningrad. However, the offensive did spare the cradle of the revolution from direct assault, as the German divisions assembled for the attack ended up fending off the Red Army instead and then counter-attacking to restore their lines.


Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Guards

Display Errata (1)

1 Errata Item
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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