Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Quiet Flows the Vodka
Eastern Front #97
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 6th Infantry Division
Soviet Union 44th Guards Rifle Division
Display
Balance:



Overall balance chart for EFDx097
Total
Side 1 1
Draw 0
Side 2 4
Overall Rating, 4 votes
5
4
3
2
1
2.5
Scenario Rank: --- of 940
Parent Game Eastern Front
Historicity Historical
Date 1942-01-21
Start Time 08:00
Turn Count 16
Visibility Day
Counters 40
Net Morale 0
Net Initiative 2
Maps 2: 4, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 71
AAR Bounty 153
Total Plays 5
Total AARs 4
Battle Types
Inflict Enemy Casualties
Surprise Attack
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

After a month of retreat, an aggressive German battalion commander decided to emerge from his division's "hedgehog" to inflict a quick sting on the surrounding Soviet units. This decision was prompted by a recon report suggesting that a nearby Soviet battalion had been mourning the anniversary of Lenin's death with a bit too much vodka.

Conclusion

Frustration at having retreated for a month caused the attack, which served little purpose otherwise. After a short and intensive engagement the Germans withdrew to their defensive positions. The Soviets had an excuse for more celebration.


Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (4)

Vodka on the River
Author driddle01
Method Solo
Victor Soviet Union
Play Date 2013-11-10
Language English
Scenario EFDx097

A quick play scenario fairly evenly matched. The Soviets deploy all in the city. The Germans advance along the road quickly to get near to the defenders. The Germans keep their MGs in the center with INF stacks on the flanks to take advantage of any shaken Soviets. The forces exchange fire for several turns with only the occasional morale check.

Finally, the Germans cause a demoralize on a Soviet hex and the Soviets do not rally, so they retreat further into the city. The Germans try to take advantage of the break, but the remaining Soviets hold their ground. The Germans send a force around the southern flank of the defenders, but are unable to dislodge the defenders. The scenario ends on the time limit with the Germans unable to move all the defenders from the city. Soviet victory!

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The Vodka Flows Some More
Author TheDoctor
Method Solo
Victor Soviet Union
Play Date 2014-02-22
Language English
Scenario EFDx097

Setup: Both the Germans' and the Soviets' setups are relatively simple, because the setup instructions are very restrictive. The Soviet setup in the north side of the town, while the Germans setup their units as close to the town as possible to make the best use of their limited attack window.

Play: The Germans rush the town while the infantry gun and mortars attack the town from afar. The Germans main attack force reaches the town after six turns, making sure that the entire group moves at the same speed of the HMG's. The Soviets' opportunity fire is ineffective, but takes out an entire heavy machine gun platoon.

The Germans spend an hour exchanging fire with the Soviets in the town, with little success, even losing another step. They then assault, but they do not have enough material to make a big breakthrough, and must attempt to wear the Soviets down over time. However, the Soviets are very resilient and turn away the first two turns of German assaults.

The Soviets begin their counterattack once all their units are back in good order, and begin to push the Germans out of the southern town. The Germans attempt to hold on to the one town hex they have captured the Soviets manage to recapture, and eventually the Germans' attack completely breaks, forcing a retreat.

Result: Soviet Victory

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No Chance for The Wehrmacht
Author KirkH (Germany)
Method Face to Face
Victor Soviet Union
Participants unknown
Play Date 2008-04-19
Language English
Scenario EFDx097

Played this one as a two player game. I (as Germans) advanced slowly toward town, but there wasn't enough time in scenario to accomplish victory condition of eliminating all Russian units from board 4. Victory conditions or length of scenario should be changed to make this a worthwhile scenario.

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The Vodka Stood Tall
Author KirkH
Method Solo
Victor Soviet Union
Play Date 2022-11-02
Language English
Scenario EFDx097

Played solo. Soviets set up in town with mortars in woods south of town. A pair of platoons were stationed just outside town and spent the first two turns digging in. The Germans set up as far south as the rules allowed and as the scenario began they began the long, slow trudge south through the snow while both sides traded off-board artillery fire. Half way through the scenario the Germans had advanced to the town and were engaged in hand-to-hand fighting in the northern town hexes. As the scenario wound down the same three assaults were ongoing in the northern part of the town. The Germans didn't come close to eliminating all the units on map 4. Considering the weather effects and the fact the sides are so evenly matched, I can see no way for the Germans to win this scenario.

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