Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Attack on the Isthmus
Eastern Front #69
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 73rd Infantry Division
Soviet Union 106th Rifle Division
Soviet Union 361st Rifle Regiment
Display
Balance:



Overall balance chart for EFDx069
Total
Side 1 2
Draw 1
Side 2 1
Overall Rating, 4 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Eastern Front
Historicity Historical
Date 1941-09-24
Start Time 06:00
Turn Count 30
Visibility Day
Counters 59
Net Morale 1
Net Initiative 1
Maps 2: 1, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 81
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

While the German 11th Army moved eastwards onto the Nogai steppe, it detached one corps to attempt force its way into the Crimean peninsula. The Crimea held important resources and the key Soviet navel base of Sevastopol. The Red Army was determined to defend it, and had dug in on the narrow Isthmus of Perekop to keep the Germans out.

Conclusion

Heavy fighting ensued as the Germans pushed forward over the flat, sun-scorched salt pans. The Red Army slowly gave ground and the Germans achieved their objective of capturing Krasny Chaban, but at a frightful cost. The Soviets abandoned their forward positions and fell back to the "Turkish Ditch," and earthwork that had existed for centuries but had last been maintained by 18th-century Crimean Khans.


Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Do You Like Salt with you Marsh?
Author deleted (Germany)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2012-04-14
Language English
Scenario EFDx069

This game started with the Russians entrenched completely around the northern town, which of course was my objective. In addition, the troops had dug in along the road moving south out of the town, and again with artillery on the east-west highway. The Germans didn’t care as they massed along the northern edge of the map…

It was that last moment of night, where the darkness is so ripe that it cannot help but break into dawn. Off in the distance we heard a lone aircraft doing runs over the marshland east of us. The Lt. Colonel ordered the move forward to the east, mostly along the road with a wagon pulling a gun and loaded with men. Most of the troops moved along the road, while a solid but smaller contingent headed northeast through the lands towards a distant marshland, the idea being to round it and come up through the rear of the Soviets dug in along the main road.

Instead of moving directly at the dug in Russians, the main group suddenly shot south, aiming for the field cover, where there was a small token defense set up. As the enemy struggled with decisions of what to do, we took the field quickly and kept the enemy artillery busy with our northern troops. His planes were mostly ineffective, and before he knew it, our northern group was at the marsh.

Our off board arty was pounding his front set of dug in arty troops and we decided at the last minute NOT to go around the marsh but instead go right at him, the main troops moving out of the field and coming from the other side, ignoring the town for now. This is when it got interesting! The enemy decided to retreat and move toward the northern intersection, and had my off board artillery not pounded him, he would have made it. If he’d made it, regrouped and moved north, he would have entered the area of protection by his entrenched troops. Thankfully, however he did not and we destroyed that contingent, which left only the town.

Then all he&^ broke loose. Entrenchments can be tough, and in this case, they were! The Germans won, but only after assaulting and assaulting and losing many troops in the process.

The point of this scenario, I think, is that the Russians can hold back a lot, and know that they still have room to defend the town. The Germans have much better off boards and that is what saved the day, absolutely! If the Germans did not have that, they would have been weakened enough to have never taken the town. Also, the Russians had dug in so much that it was too easy for the Germans to go around them, not that they cannot just climb out and run, but they hesitated a little too long in my opinion.

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