Island of Muhu Eastern Front #67 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 151st Infantry Regiment | |
Germany | 61st Infantry Division | |
Germany | ERNA Commando Group | |
Soviet Union | 3rd Rifle Brigade |
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Overall Rating, 9 votes |
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3.44
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Scenario Rank: 447 of 940 |
Parent Game | Eastern Front |
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Historicity | Historical |
Date | 1941-09-14 |
Start Time | 09:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 43 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 4 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 64 |
AAR Bounty | 165 |
Total Plays | 9 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Eastern Front | Base Game |
Introduction |
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When Germans swept through the Baltic states in the summer of 1941, they left behind them the Soviet garrisons on the Estonian islands in the Baltic Sea. Once the front had moved on, it was time to eliminate these outposts foat in the German rear area. Accordingly, the German and Finnish navies dusted off the 1917 amphibious "Operation Albion" and once again landed troops on the islands. On Muhu, a small island between the mainland and Saaremaa, the landing force encountered stiff resistance at the village of Saastna. |
Conclusion |
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With the aid of the commando group, the Germans took Saastna. Soviet resistance broke soon afterwards, and Muhu fell into German hands. The Soviets withdrew to the larger island of Saaremaa, from which there could be no retreat. |
3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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The Finger of God Shall Smite Thee! | ||||||||||||||
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Shad's Note: I'm dumping in a bunch of my old BGG AARs. If you've followed my "work" on BGG then you've read these before... IntroductionMy gaming buddy Liverpool Dave and I hadn't played PG in almost 2 months so I chose this scenario in the hopes that it would make a nice, easy refresher - it features no armor, takes place in broad daylight, and is only one map with Germans trying to clear the town. Opening SetupMap 4 has a central town covering 7 hexes, a large field in the NW quadrant, a forest in the SE quadrant, and a small 3 hex hill in the NE corner that won't be mentioned again because it wasn't a factor in play. As the Soviets I elected to split my forces thus:
In the BeginningThe Germans managed a stunning initiative victory on the first turn, getting 3 sequential activations to start thereby allowing Dave to get his entire force on the board before I could fire a shot. I had a chance to OpFire with my HMG in the field but chose to wait. Opening RoundsThe Suicide Brigade hiding in the fields fought valiantly, delaying half the German forces for nearly two hours through repeated rallies under withering combined fire before finally being swept aside. By 1030 the theme of the battle had also become clear - Finger of God Artillery - as both sides repeatedly chose to mass all their off-board artillery into unified strikes on single hexes. This meant consistently firing on the next to last bombardment column for both sides, and occasionally on the last column if a commander was foolish enough to crowd 3 platoons into a hex. Shells would come whistling in, great clouds of dirt and earth would erupt into the sky, and when the smoke cleared whole platoons would simply be gone. A fearful slaughter indeed. MidgameThroughout it all, idly watching the carnage in the fields ahead, sat the Soviet town garrison. The enemy was out of range of their rifles and HMGs, and they couldn't be spotted by the still-too-distant Germans to allow accurate artillery fire. Their picnic was abruptly ended, however, when a lone German Lt sprinted to within 600m of the town and began calling in artillery. At the same time the last of the Suicide Brigade collapsed amongst the corn rows, freeing the German left for the assault on the town. At 1100 the Germans rallied the weary and scared shitless, reformed their lines, and plunged ahead towards the town - which was now under heavy bombardment. EndgameThe Soviets fired on the rapidly advancing Germans as best they could, but the brutal artillery barrage limited their chances and the chances they did get were mostly squandered when the incompetent leadership couldn't successfully coordinate fire between platoons. The Germans soon reached the town and brutal hand-to-hand combat ensued just after 1130. Fighting was so desperate that at one point the Soviet commander resorted to calling artillery down on a neighborhood that still had some Soviet platoon remnants in it in the hopes of burying the swarming Nazis along with his own men. By noon most of the Soviet leadership and over half the initial brigade lay dead. Those few that remained were badly broken and scattered among the houses, unable to offer more than token resistance to the Nazi hordes. The battle was over. (~turn 13 of 20) Play EvaluationDuring a brief post-game analysis Dave and I discussed the sequence of events and made the following observations:
Final ThoughtsThis scenario proved to be everything we wanted it to be: small & manageable, simple, tense, and fun - this would be a great intro scenario for someone new to the system. It was very bloody for both sides with both Germans & Soviets losing all their initiative by the end of the game. I would definitely replay it if given the chance. Can the Russians win? Yes, I think so, but they have very little margin for error. In the end it hardly matters though, you'll be having far too much fun to care. NotesWe played with the German Commandos acting as their own leader. This isn't specified in the rules but is a logical conclusion - they're freaking commandos! |
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0 Comments |
He has many fingers, this god of yours... |
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Three days after the great game I played with Liverpool Dave I soloed this one again. The result was the same but with a better Soviet defense it was a much closer affair. I still think this is an excellent one map scenario! |
0 Comments |