Odessa: Romania's Bravest Son Eastern Front #58 |
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(Attacker) Romania | vs | Soviet Union (Defender) |
Formations Involved | ||
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Romania | 7th Infantry Division | |
Soviet Union | 95th Rifle Division |
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Overall Rating, 5 votes |
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3.4
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Scenario Rank: 470 of 940 |
Parent Game | Eastern Front |
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Historicity | Historical |
Date | 1941-08-12 |
Start Time | 07:00 |
Turn Count | 36 |
Visibility | Day |
Counters | 60 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 2, 8 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 82 |
AAR Bounty | 171 |
Total Plays | 5 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Eastern Front | Base Game |
Introduction |
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Heavy fighting continued on the first line of the Odessa defenses, as the 7th Infantry Division forced its way down the rail toward the city. At the Karpova railway station, the Soviets had built their positions in and around the big railroad embankments, and proved nearly impossible to dislodge. With their artillery support doing little damage, the Romanian infantry went forward to dig out the Red Army foot by foot. |
Conclusion |
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Two months earlier, sublocotenant Marius Dumistrecu had graduated first in his class at the Romanian Military Academy in Cernauti. when his men wavered, Dumitrescu stood and waved them forward. Slowly, the dorobanti followed, picking up speed as he stormed up the embankment and into the station itself. Dumistrescu and every man of his platoon had been killed in action by the end of the afternoon, but the Romanian took the station. |
Additional Notes |
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There are no Romanian trucks or wagons provided in the game. Players may either substitute German trucks and wagons, or download the the DIY counters for Romanian transport from Avalanche Press. |
1 Errata Item | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Do not Volunteer to be a Forward Observer | ||||||||||||
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Just looking at the set-up I knew the Romanians were doomed. But had to give it a shot. The Romanians had to advance on a Soviet town ringed with entrenchments and at least occupy (not necessarily control) six town hexes. Both sides had pretty good OBA. Pretty good for tender infantry in the open ground but not really for troops inside entrenchments. The Soviets did the right thing and located the entrenchments outside the town hexes so an assault on the entrenchment would not count as occupying a town hex. Then they waited in the entrenchments and waited patiently for the Romanians to advance while dropping bombs on the Romanian leaders. The Romanians began the long march to the opposite and less protected side of the town and used the few hills to block Soviet line of sight. Then charged the nearest entrenchments. Even got inside after the Soviet's first fire. Then the Soviets started sending FOs to spot leaders. First alone. Those were cut down by Romanian OBA or charging platoons. Then reinforced FOs. Still pounded by OBA. They were effective though. The Romanian platoons were scattered with no leaders nearby. Hapless infantry digging in waiting for new orders that never came. Finally the last Romanian leader was killed in a Soviet OBA salvo. No Romanian leaders left to lead assaults against the entrenchments. Game over. But four Soviet leaders perished by exposing themselves to call in the decisive OBA. |
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