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Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Odessa: The First Assault
Eastern Front #57
(Attacker) Romania vs Soviet Union (Defender)
Formations Involved
Romania 7th Infantry Division
Soviet Union 95th Rifle Division
Display
Balance:



Overall balance chart for EFDx057
Total
Side 1 3
Draw 0
Side 2 7
Overall Rating, 9 votes
5
4
3
2
1
3.22
Scenario Rank: 604 of 940
Parent Game Eastern Front
Historicity Historical
Date 1941-08-09
Start Time 09:00
Turn Count 40
Visibility Day
Counters 66
Net Morale 1
Net Initiative 1
Maps 2: 4, 5
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 81
AAR Bounty 171
Total Plays 10
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

Three lines of fortifications ringed Odessa, the city could receive supplies and reinforcements by sea, and the Soviets usually had control of the air. Nevertheless, the Armata Romana pushed its regiments forward. the first attack wave went against the Soviet troops dug in around the Razdelnaya railway station.

Conclusion

After bloody fighting, at times hand-to-hand, the Romanians took the railway station and the built-up area around it. Already, lightweight Romanian artillery support and Soviet tenacity showed early signs that Odessa would not fall without a struggle.

Additional Notes

There are no Romanian trucks or wagons provided in the game. Players may either substitute German trucks and wagons, or download the the DIY counters for Romanian transport from Avalanche Press.


Display Order of Battle

Romania Order of Battle
Armata Română
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Find, Fix, Flank, Fail
Author arixius
Method Solo
Victor Soviet Union
Play Date 2015-12-30
Language English
Scenario EFDx057

The Romanians had three approaches to Odessa. A frontal through open terrain exposed to powerful Soviet OBA. East route through forest. Slow. Would give Soviets plenty of time to shift troops. After a flirting with the idea of splitting its force (nearly always bad unless you are Bobby Lee) the Romanians chose the east route behind a small high and a dash into the fields and east to town.

They were bloodied but managed to make it to the fields. The fields obscured them from the Soviet HMGs but, with the FOs at the tops of the buildings, they were still exposed to artillery. No time to catch their breath. So MARCH!

They managed to circle the town and approach from the south. Human wave tactics allowed them to enter the southern two town hexes. Now they just didn't have to die. Controlling the hex wasn't required to win. It was time for the Soviets to be on the offensive.

The Soviets began grinding the Romanians with repeated assaults. Soviet OBA stifled Romanian attempts to reinforce and on turn 35 the Romanian were pushed out of the town hexes and handily machine gunned.

I thought this would be an easy Soviet win but once they had to go on the offense in a city fight I realized it was harder than it looked.

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