Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Night Crossing
Changsha #2
(Attacker) Japan vs China (Defender)
Formations Involved
Display
Balance:



Overall balance chart for ChOp002
Total
Side 1 4
Draw 0
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
2.8
Scenario Rank: 848 of 940
Parent Game Changsha
Historicity Historical
Date 1941-12-26
Start Time 23:00
Turn Count 26
Visibility Night
Counters 109
Net Morale 1
Net Initiative 3
Maps 4: 114, 92, 93, 95
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 199
AAR Bounty 153
Total Plays 4
Total AARs 4
Battle Types
Bridge Control
Inflict Enemy Casualties
River Crossing
Rural Assault
Conditions
Terrain Mods
Scenario Requirements & Playability
Changsha Base Game
Counter Attack Maps
Pusan Perimeter Maps
Introduction

The Japanese 3rd Infantry Division’s commander, Fusataro Teshima, had been slow assembling his formation for the offensive, and on the 24th 11th Army commander Korechika Anami fired him. When the division reached the swollen river Ku Shui on the evening of 26 December it seemed to form an impassable barrier. But the new division commander, Tagaji Takahashi, understood that he had not been appointed to be balked by mere water. Despite the darkness and the flood-stage river, he ordered an immediate crossing.

Conclusion

Shocked by the impossible river crossing, the Chinese defenders fell back after offering brief resistance along the riverbank. Japanese battlefield successes in China relied on relentless aggression far more than firepower, and Takahashi pushed his new command to achieve the impossible. Yet the Chinese still had a say in how this battle would play out.


Display Order of Battle

China Order of Battle
Republic of China Army
Japan Order of Battle
Imperial Japanese Army
  • Towed

Display AARs (4)

A Stinker - best for SOLO play - The Chinese Probably can't Win this one
Author treadasaurusrex (Japan)
Method VASSAL
Victor Japan
Participants Reconquista
Play Date 2023-04-08
Language English
Scenario ChOp002

This was a 5-session, very bloody, play-through with the implacable and sly, Reconquista leading the defending Chinese. I led the overeager & excessively aggressive Japanese side. We used the consolidation, excess initiative and FOW optional rules in this flawed and hopelessly unbalanced scenario. We refrained from using house rules in what ended up as a major Japanese victory. The victory conditions include the Japanese capturing two bridges over a major river and exiting at least 20 steps onto Maps 114 or MAP 93. The Chinese force is inadequate to prevent these two conditions. Between us, we threw 18 combat 7-die rolls and there were 6 FOW-shortened turns that, surprisingly, did relatively little to help the defending Chinese garrison.

As others have reported, the Sons of Nippon made dilatory progress on Map 95 and very slowly ground down the defenders in the vicinity of the bridge. A Japanese movement to contain the left flank took the easternmost bridge after suffering many casualties, multiple morale failures & leader losses. Oddly, the defenders in the adjacent town, were not made of the same stout stuff, as the courageous, Chinese bridge guards on either flank.

This problematic scenario is suitable for SOLO play only, as it is virtually impossible for the defending Chinese side to prevail, I give it a generous; 2, and recommend against trying it in SHARED play.

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No sweat
Author scrane
Method Solo
Victor Japan
Play Date 2022-03-12
Language English
Scenario ChOp002

Short summary of a quick victory for the Japanese: 2 battalions, reinforced, cross in multi-company groups at night. One group attacking each bridge, one crossing with a company of engineers. The Chinese have a little more than a battalion, spread wide in company sized groups, to defend the river crossings.

The Japanese approach the river, their engineer group well out of sight of any Chinese defenders. Chinese defending the bridges come under fire and start taking losses. Japanese company assault groups cross the bridges and enter close combat with the Chinese.

The engineers slowly move infantry across the river, and the assaults over the bridges gain ground. Three hours in the Chinese defenders are crumbling and routing into the night. Nothing stands in the way of the Japanese achieving their objectives. Major Japanese victory.

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#2 Night Crossing
Author Juiceman
Method Solo
Victor Japan
Play Date 2022-10-01
Language English
Scenario ChOp002

Japanese are tasked with capturing two bridges over a major river and expanding their bridgehead by advancing 20 or more steps onto maps 114 &/ or 93 by game end, a small Chinese blocking force is going to try and prevent that from happening but they are spread thin.

The Japanese right flank had a tough time clearing the Chinese defenders due to the terrain on map 95 around the bridge which limited Japanese movement and their ability to concentrate their forces. The Japanese on this flank made slow but steady progress while routing the Chinese defenders.

On the Japanese left this force had an easier approach march to the eastern bridge, sure they took some light casualties due to Chinese OP Fire but enough good, ordered platoons were able to get adjacent to Chinese units that on the next turn the real attack began with multiple Japanese assaults to clear out the town hexes covering the bridge.

Almost gave this scenario a 2 but did not think it was that bad that I would not want to play it again to see if a different strategy could give the Chinese a victory, even if a minor one.

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Night slaughter!
Author Grognard Gunny
Method Solo
Victor Japan
Play Date 2024-04-08
Language English
Scenario ChOp002

The hardest part of this scenario was breaching the river. This was accomplished in three areas, the middle, across from the large rice paddy, and at both bridges. The whole thing fell apart at around turn 10. After that it was a quick run for all three objectives. Note: This was a good scenario for practicing river crossings.

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