Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Green Devils' Last Throw of the Dice
Cassino '44 #30
(Defender) Poland vs Germany (Attacker)
Formations Involved
Germany 3rd Fallschirmjager Regiment
Germany Heer
Poland 2nd Carpathian Brigade
Display
Balance:



Overall balance chart for Cass030
Total
Side 1 1
Draw 1
Side 2 3
Overall Rating, 5 votes
5
4
3
2
1
4
Scenario Rank: 91 of 940
Parent Game Cassino '44
Historicity Historical
Date 1944-05-17
Start Time 12:30
Turn Count 10
Visibility Day
Counters 21
Net Morale 1
Net Initiative 1
Maps 1: CassUR
Layout Dimensions 85 x 54 cm
33 x 21 in
Play Bounty 118
AAR Bounty 165
Total Plays 5
Total AARs 2
Battle Types
Hill Control
Conditions
Randomly-drawn Aircraft
Illumination
Scenario Requirements & Playability
Cassino '44 Base Game
Introduction

Second Carpathian Division took Point 593 by midday, and the German paratroopers launched a series of increasingly desperate counterattacks to take it back.

Conclusion

German counterattacks failed to dislodge the Poles from Point 593, and by nightfall they had dug in and secured their new positions. Albaneta Farm was now under constant threat of Polish tank fire, making it difficult for the Germans to reinforce. German paratroopers still held Points 575 & 447 and the northernmost point of Snakeshead Ridge, but the last German attack on Cassino Massif was over.


Display Order of Battle

Germany Order of Battle
Luftwaffe
Poland Order of Battle
Wojska LÄ…dowe
  • Leader

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Up the slopes
Author TheDoctor
Method Solo
Victor Germany
Play Date 2012-04-15
Language English
Scenario Cass030

Setup: The strict setup conditions limited the area which the Poles could setup, but left quite a few attacks routes for the Germans. The objective: Take or hold Point 593. The Poles put a HMG and two INF's on the point, and another three INF, one of them reduced, one hex below the Point, but still at level 6 in the mountains, and the lone 81mm mortar looking over the German units. The Germans setup a HMG and two PARA's at the Farm, and decide on a flank attack from the East, with the mortars to just to the West of the Farm, up on the level 6 mountain hex, in order to self spot the Polish units.

Battle: With only one turn, the Luftwaffe troops fired DF only for one turn, and the returned Polish fire missed, with the Germans making their morale checks easily. On turn two, the Germans suffer through the OPP fire of the Poles, which fails to score any kills on the 22 and 30 columns. The German artillery does well, though, and score a lucky kill on the forces at Point 593, reducing the Poles by one step and disrupting the others. The next two turns resulted in deadly assaults on the Point, but the Germans gained the second turn in the assault, while the second force tied up the rest of the Polish forces, when they rolled a six on the 18 column, completely destroying the Polish HMG. In the third attack by the Germans, the last resistance and the Polish LT. is captured by the Paratroops and by turn 9, the Poles are nothing but two reduced INF, both of which were demoralized.

Result: German Victory-Looks as if the Last Throw paid off!

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Sticks and Stones
Author Matt W
Method Solo
Victor Draw
Play Date 2012-09-24
Language English
Scenario Cass030

The Germans start this scenario with a superior force with superior firepower and superior morale and all they have to do is take one lousy hex from the Poles. The hex is, unfortunately one of the "point" hexes on the Cassino map which benefit from automatic "dug in" status, etc. This makes the defense of the site substantially more effective

The Germans were able to chase away the outlying defenses of the Poles with ease but were unable to stand up to the first fire of the Poles in assaulting Point 593. While the Germans didn't run away they were also unable to pry the Poles out of their positions and the scenario ended with the point contested.

This is a great way to get used to the Massif terrain rules. They substantially affect the play of the game and with small numbers of troops and a close in scenario you can get oriented to the vagaries of the game specific rules. In addition, the situation itself is competitive so while you are battling the terrain you get to battle your opponent as well. I give it a "4" for both instructional value and play.

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