Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Supporting the Gurkhas
Cassino '44 #17
(Defender) Gurkha
(Attacker) India
vs Germany (Defender)
Formations Involved
Germany 1st Fallschirmjäger Division
Gurkha 1/9th Gurkha Rifles
India 4/6th Rajputana Rifles
Display
Balance:



Overall balance chart for Cass017
Total
Side 1 2
Draw 2
Side 2 2
Overall Rating, 6 votes
5
4
3
2
1
3.83
Scenario Rank: 165 of 940
Parent Game Cassino '44
Historicity Historical
Date 1944-03-19
Start Time 01:00
Turn Count 12
Visibility Night
Counters 32
Net Morale 1
Net Initiative 2
Maps 2: CassUL, CassUR
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 106
AAR Bounty 171
Total Plays 6
Total AARs 1
Battle Types
Hill Control
Rescue
Conditions
Minefields
Off-board Artillery
Illumination
Scenario Requirements & Playability
Cassino '44 Base Game
Introduction

The Indian attack up the slopes of the Cassino Massif was not making much headway when the Allied command was startled to learn that a "lost" company of the 1/9 Gurkhas had seized Hangman's Hill. These isolated troops needed re-supply and reinforcing, so in the early hours the Indians set out to aid their comrades.

Conclusion

The Germans were well aware of what the Indians were up to, and sent a strong raid to a point only two hundred yards above the advancing Indians. Some of the Indians were cought in a mortar barrage, becoming badly mauled and disorganized. The rest reached Hangman's Hill shortly before dawn. It was impossible to return from the exposed position during daylight, so the Rajputanas settled down among the Gurkhas, unfortunately intensifying the shortage of space and supplies.

Additional Notes

1x British Capt. and 3x British LT. are used as well


Display Order of Battle

Germany Order of Battle
Luftwaffe
Gurkha Order of Battle
Army
  • Foot
India Order of Battle
Army
  • Leader

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Supporting the Gurkhas
Author driddle01
Method Solo
Victor Draw
Play Date 2011-01-11
Language English
Scenario Cass017

A quick but interesting scenario with several phases. The Gurkhas start on a mountaintop with the reinforcing Indians several turns away. A small group of German Paras (higher morale) start closer, but are outnumbered by the Indians. The Germans place their random mines along the road between the Monastery and the Indians. The German Paras then quickly move to prepare form a fire group to drive the Gurkhas from their position. Meanwhile, the Indians begin their advance to relieve the Gurkhas. The Indians are slowed by having to travel cross country instead of along the road due to the presence of mines. For several turns, the Gurkhas and Paras trade fire with morale checks , but no permanent damage. Finally, the Indians begin to get in the action, and the Paras inflict a step loss on the Gurkhas. As the Indians start to set up their fire groups to drive the Paras back, the Germans in the Monastery decide to charge the Indians. The German HMG's and Para from the Monastery assault an Indian force beside the mountaintop. At the same time, the Indian fire group begins to inflict casualties on the Germans on the other side of the Gurkhas. So, even as the Germans are winning on one side, the Indians are pushing the German right flank back. The game ends with a draw as both sides have forces beside the hill, the Gurkhas still control the hill, but the Germans inflicted more casualties.

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