Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Second Tembien: Uork Ambà
Conquest of Ethiopia #22
(Defender) Italy vs Ethiopia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for COOE022
Total
Side 1 0
Draw 3
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Conquest of Ethiopia
Historicity Historical
Date 1936-02-27
Start Time 07:45
Turn Count 20
Visibility Day
Counters 26
Net Morale 1
Net Initiative 0
Maps 1: 84
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 144
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Hill Control
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia Base Game
Introduction

On the morning Ras Mulughietà died seeking to recover his son's body, Marshal Badoglio launched a small but important attack to support his campaign in the Tembien region. To start, he launched a commando-like strike using a small group of Blackshirts, Alpini, and Eritreans to conquer the pivotal Uork Ambà. This setback did not deter the Ethiopians, who over the next couple days fought perhaps the toughest action of the entire campaign against Generale Pirzio Biroli's entire Eritrean Corps. The “commandos” on Uork Ambà faced this reality first when they raised the Italian tricolor after their own fine action.

Conclusion

Degiac Mesciescià Ilmà, a nephew of Emperor Haile Selassie, carried out repeated attacks. The bravery came to naught, however, as the resolute defenders held their ground. One Italian machine gun had been hauled up the Ambà escarpment with ropes, and laid down a withering fire. Although celebrated loudly by Fascist propaganda, this action actually held little relevance to the campaign and its outcome.


Display Order of Battle

Ethiopia Order of Battle
Imperial Irregulars
  • Foot
Italy Order of Battle
Corpo Alpini
  • Foot
Milizia Volontaria per la Sicurezza Nazionale
  • Foot
  • Leader
Regio Corpo di Truppe Coloniali
  • Foot
Regio Esercito
  • Foot

Display AARs (2)

Tense battle interesting amba terrain
Author scrane
Method Solo
Victor Draw
Play Date 2021-02-09
Language English
Scenario COOE022

This is a small battle, one of the few PG scenarios I have managed to play in a single sitting. A mix of Italian MVSN, Alpini, Colonial and Regular infantry and HMGs (about 2 companies worth total) have to defend some high, steep-sided amba hills from a battalion of Ethiopian irregulars. The Ethiopians arrive piecemeal over about half of the game.

I had the Italians defend the two main hill masses, with the MVSN and Colonials on the eastern amba and the Alpini on the western. The Italian HMGs would arrive to reinforce the west early in the game.

The Ethiopians planned to pin the MVSN in place with part of their initial force while the other part scaled the western amba, their true objective. All the reinforcements would assault the western amba as well.

The Ethiopians failed to keep the MVSN on the eastern hill, but the Blackshirts had difficulty negotiating the steep terrain and were delayed in arriving to reinforce the western force. The Ethiopians managed to ascend the amba into a flanking position on an Alpini platoon, forcing it to join the rest of its group on the highest level of the amba. As the HMGs arrived the Italians now had a pretty strong hilltop position, but a steadily growing Ethiopian force was assembling to their front.

Casualties were light so far, when the MVSN finally managed to approach just below the Ethiopian force facing the Alpini, but they were op-fired by the Ethiopians and lost a step and their only leader. Now leaderless, the Blackshirts were effectively out of the battle, or so it seemed.

The second half of the battle was mostly about the desperate assaults of the Ethiopian irregulars against the Italian hilltop defenders. Both hexes were assaulted in turn and the Ethiopian troops held on bravely, feeding in reinforcements and keeping the Italians off balance with morale issues. In the final turns losses began to mount for the Italians, and their leadership struggled to stay in the fight. With one turn remaining, the Ethiopians cleared the hilltop. However, the MVSN platoons had skirted the edge of the amba, taking up a position on its eastern edge, thereby denying the Ethiopians control of all the amba hexes.

Thus, a draw, with the Blackshirts loudly bragging of how they had saved the day by basically sitting on their asses.

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Conquest of Ethiopia, scenario #22: Second Tembien: Uork Amba
Author JayTownsend
Method Solo
Victor Draw
Play Date 2023-12-30
Language English
Scenario COOE022

Conquest of Ethiopia, scenario #22: Second Tembien: Uork Amba

The Amba hexes with their -1 modifiers are trouble for both sides but since the Italians have to control all the Amba hexes on both the western and eastern hill masses and the Ethiopians have to control all the Amba hexes on just the western hill but can deny the Italians a victory by controlling one of the Amba hexes on the eastern hill mass. The Ethiopians have reinforcement that trickle in from the North and the Italians a HMG unit on turn three, it becomes a battle of the Amba hexes. Neither side is strong enough nor have enough units to control all the Amba on either hill. The battle after 20 turns resulted in a Draw. Both sides lost a few steps, the Ethiopian maybe one step more than the Italians. Worth a game play to see but on to another scenario after this.

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