Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Blood on Amba Tzellere
Conquest of Ethiopia #11
(Attacker) Italy vs Ethiopia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for COOE011
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Conquest of Ethiopia
Historicity Historical
Date 1935-12-22
Start Time 14:00
Turn Count 20
Visibility Day & Night
Counters 128
Net Morale 0
Net Initiative 0
Maps 4: 85, 87, 89, 91
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 188
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Hidden Units
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia Base Game
Introduction

In the days following the clash at Debra Ambà the Ethiopian forces regrouped in the Abbi Addi area, increasing the pressure on the Italians deployed there. To relieve the threat, high command directed General Lorenzo Dalmazzo to take his 2nd Eritrean Brigade to reinforce them and assume command. Once situated, Dalmazzo decided to capture Ambà Tzellerè, the source of Ethiopians attacks on Abbi Addi.

Conclusion

The Eritreans fought bravely but bogged down in the woods and rough terrain. The Eritrean battalions suffered heavy casualties but displayed great heroism to save their artillery from destruction in episodes that saw the tubes fired over open sights at ranges of 50 meters! Just as the commander was considering calling off the attack, the II and IV Battalions of the MVSN began to arrive, bolstering the force. Ultimately, the Italians failed despite bombastic fascist propaganda claiming the Blackshirts successfully captured Ambà Tzellerè. On the contrary, both Badoglio and Diamanti admitted that the attack was a flop, and Badoglio blamed Dalmazzo for his decision to retreat just when the battle was nearly won. Of course Badoglio was not present so it’s hard to second guess the commander in the field (not that this often stopped Badoglio). In any case, the episode clinched the decision to abandon Addi Abbi after burning the village in spite, and the column retreated toward the Uarieu Pass to avoid the danger of encirclement posed by the converging Ras Sejum and Ras Cassa forces. Shortly thereafter the Italians began deploying chemical weapons against the Ethiopians.


Display Order of Battle

Ethiopia Order of Battle
Ethiopian Imperial Army
Imperial Irregulars
Sefari
  • Foot
  • Leader
Italy Order of Battle
Milizia Volontaria per la Sicurezza Nazionale
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Foot
  • Towed

Display AARs (1)

Another East African Slugfrest in the Rocky Hills of Ethiopia
Author treadasaurusrex (Ethiopia)
Method VASSAL
Victor Ethiopia
Participants Tambu
Play Date 2024-09-14
Language English
Scenario COOE011

This was an intense, 7-session, 4-map, play-through in the wilds of Ethiopia that started as a face-to-face battle, but we were forced to convert to Vassal due to a pet-and-grandchild-related invasion.

Tambu ably-led the attacking Italian horde and I had the Ethiopian defenders on hilly, Map 85. We used the FOW, consolidation, smoke, excess initiative optional rules, and drew middling sets of leaders. This one was rather tedious to get through at 20 game turns, It would be better at about 18 turns in length, with standardized morale values, and less obstructive special scenario rules, e.g., amba climbing rolls. We experimented with these 2 house rules: 1) Road Movement for Mechanized & Foot Units - All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, and 2) Dug In Units are Automatically in Limiting Terrain in Desert Games - Unless prohibited by special scenario rules, ALL units that are dug-in on slope hexes are considered to be in limiting terrain and are spotted if enemy units approach to within 3 hexes, or 4 hexes for reconnaissance units – unless they are marked with a spotted marker, see 8.22.

This was a high casualty slugfest for both sides, but especially for the Italian attackers who lost 7 leaders and suffered a disasterous, senior leader decapitation during game turn 13. The Italians changed directly & diagonally across the battle map, and their reinforcements were delayed until the 12th game turn. This led to very heavy fighting and many step loses in adjacent-hex firefights and multiple close assaults. The Ethiopians inflicted substantially more casualties than they absorbed & managed to hold the crucial amba hexes to the end.

We both give this one a solid rating of 3 in SHARED mode, as it as mostly fun to play - though probably not properly play tested, and more fiddly than needed. It would probably be a better go in SOLO mode.

1 Comment
2024-09-15 21:13

Oh my!

Let the record show that my generous & discriminating opponent rated this one as deserving a 3!

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