Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Night Assault
C&CV1: War in the East #13
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 1st Panzer Division
Soviet Union 110th Rifle Division
Display
Balance:



Overall balance chart for CCV1013
Total
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
4.33
Scenario Rank: --- of 940
Parent Game C&CV1: War in the East
Historicity Alt-History
Date
Start Time 01:00
Turn Count 12
Visibility Night
Counters 37
Net Morale 1
Net Initiative 2
Maps 1: 5
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 131
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Rural Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
C&CV1: War in the East Base Game
Eastern Front Maps + Counters
Introduction

The Soviets often used night as cover for counterattacks. In this scenario, Soviet forces attempt to take back a strategic hill taken from them the previous day.

Conclusion

Here an outnumbered but higher-morale German force tries to hold off a Soviet human wave attack. Though it's short, Night Assault Specialists will get lots of LPs in this scenario.


Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

No rest for weary leaders
Author campsawyer
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario CCV1013

After a long day of fighting no leader wants to fight again at night, but this scenario has the Soviets launching a night attack. The other Captain and the LT fought this one and fought it well. They were able to put together a hedgehog defense to good use. The Soviets tried to assault the defensive position located on a slight rise in the middle of the map. But German OP fire was well placed and the Soviets were beaten easily. Final score was 18-3 for the Germans.

The leaders performed well with the both accumulating promotion points and the Captain earning a medal qualifying him for a promotion to Major. But he did not make the die roll and stays at a Captain. The LT earns another skill, the AT skill.

As for the scenario, a good night infantry game. Even though the Germans won easily, I believe the dice were against the Soviets and another play could go the other way, so I would play again at some point.

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