Night Assault C&CV1: War in the East #13 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 1st Panzer Division | |
Soviet Union | 110th Rifle Division |
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Overall Rating, 3 votes |
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4.33
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Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 01:00 |
Turn Count | 12 |
Visibility | Night |
Counters | 37 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: 5 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 131 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Eastern Front | Maps + Counters |
Introduction |
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The Soviets often used night as cover for counterattacks. In this scenario, Soviet forces attempt to take back a strategic hill taken from them the previous day. |
Conclusion |
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Here an outnumbered but higher-morale German force tries to hold off a Soviet human wave attack. Though it's short, Night Assault Specialists will get lots of LPs in this scenario. |
3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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No rest for weary leaders | ||||||||||||
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After a long day of fighting no leader wants to fight again at night, but this scenario has the Soviets launching a night attack. The other Captain and the LT fought this one and fought it well. They were able to put together a hedgehog defense to good use. The Soviets tried to assault the defensive position located on a slight rise in the middle of the map. But German OP fire was well placed and the Soviets were beaten easily. Final score was 18-3 for the Germans. The leaders performed well with the both accumulating promotion points and the Captain earning a medal qualifying him for a promotion to Major. But he did not make the die roll and stays at a Captain. The LT earns another skill, the AT skill. As for the scenario, a good night infantry game. Even though the Germans won easily, I believe the dice were against the Soviets and another play could go the other way, so I would play again at some point. |
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