Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Una Gesta Heroica
Blue Division #6
(Defender) Germany
(Attacker) Spain
vs Soviet Union (Attacker)
Formations Involved
Germany 81st Infantry Division
Soviet Union 33rd Rifle Division
Spain 250th Infantry Division
Spain 250th Ski Company
Display
Balance:



Overall balance chart for BluD006
Total
Side 1 4
Draw 0
Side 2 3
Overall Rating, 8 votes
5
4
3
2
1
3.25
Scenario Rank: 593 of 940
Parent Game Blue Division
Historicity Historical
Date 1942-01-14
Start Time 08:00
Turn Count 20
Visibility Day
Counters 43
Net Morale 2
Net Initiative 3
Maps 3: 17, 6, 8
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 132
AAR Bounty 159
Total Plays 7
Total AARs 3
Battle Types
Exit the Battle Area
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Counters
Blue Division Base Game
Eastern Front Maps + Counters
Road to Berlin Maps
Introduction

During their first winter on the Eastern Front, the Spanish expeditionary division set up a ski company as a mobile reserve and reconnaissance force. When the German 81st Infantry Division was shattered by the Soviet 11th Army's offensive south of Lake Ilmen, no German unit could provide reinforcements. Sixteenth Army command ordered the Spanish division to send a relief force across the large frozen lake. Only the ski company could be spared. After a 22-hour trek through the ice, the Spanish found the Germans surrounded. Pausing to evacuate frostbite cases and warm the remaining men, the Spanish company went on the offensive against a Soviet division.

Conclusion

Though suffering badly in the cold, the Spaniards were at least better equipped for it than the Germans they relieved. They pushed through the Soviet lines to relieve the village of Shishimorovo, but there the attack halted thanks to stiffening Soviet resistance. The Germans trapped at Vsvad continued to beg for aid. Capt. Jose Manuel Ordas Rodrigues and his rapidly-dwindling company would continue trying.

Additional Notes

Spanish use 2x sledge (Finnish)


Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
Spain Order of Battle
Army

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (3)

Who rescued who?
Author Matt W
Method Solo
Victor Germany, Spain
Play Date 2012-09-29
Language English
Scenario BluD006

I constantly pass cars with a bumper sticker shaped like a paw with the legend "who rescued who?". I get this at a very personal level as I won a rescued Great Dane (although how any animal that big needs to be "rescued" sometimes stretches the imagination, I can assure you that rescuing was necessary). The applicability to this scenario is that the Spanish are tasked with rescuing some German remnants who are holed up in a town and being besieged by a small but good order Soviet force. The Soviets expect a larger force of reinforcements sometime during the early part of the scenario.

As previous players have noted, the scenario looks to be set up to flow as follows: Soviets beat up Germans, Spanish beat up Soviets. Reinforcing Soviets and Spanish end up in a fist fight over the town. Everyone is supposed to be exhausted at the end from the swings of fortune. The idea that the tremendously undermanned Axis force could consider sending off half of the Spanish force seems ridiculous. Yet that is what happened, the Axis made off with a major victory.

It all starts with the Germans holding the town. The Soviets attacked the town from the east and were savaged by the opportunity fire. As the Soviets maneuvered to gain access to the town the Germans moved within the town to preclude an easy entry. The German leaders both had morale modifiers (as did all the Spanish) and were able to keep their men in hand while the Soviets ran around like chickens with their heads chopped off. The Germans were responsible for 4 of the first 5 step losses the Soviets experienced. Rather than needing any rescuing they were able to keep three of the four town hexes free of Soviets and set up the last for a long running urban battle. More on that later.

The Soviet reinforcements took their own sweet time arriving, apparently having read the previous AAR's and believing that they would be able to walk up to the town and begin fighting there. The Soviets arrived on the last possible turn for the reinforcements.

Meanwhile back north, the success of the Germans meant that two platoons of Spanish skiers could move south to block the arriving Soviets. They schussed by leaving the HMG and one SKI platoon to move the remnants of the initial Soviet force out of the town with the help of the Germans. The heavy snow caused the Soviets to move up the road through board 6 (heavy woods and a road running through it. The Spanish platoons set up at the exit to the board, forcing the Soviet to either assault them or move through the woods to get around them, either way signficantly delaying the force.

The Soviets chose to assault the Spanish and paid the price with significant losses. The assault, however, freed up more than half of their force to move on towards the town. As time passed the Soviets in the assault died out and the remaining forces in the area proved incapable of stopping the Spanish and their choice to exit the board. This choice was made possible by two key factors, one: the town was finally cleared of Soviets by the Germans and Spanish after the Spanish proved incapable of clearing it themselves and needed the German support to absorb potential losses, and two: there really wasn't enough time for the Spanish SKI units to get back north and contribute to the battle. As they slid past the Soviet mortars, whose support was denied to the town assault by the blocking role played by the Spanish.

As the Soviet reinforcements came into view the last Soviet soldier in the town was expelled freeing up the Spanish and Germans to conduct a second and more succesful denial of entry to the newly arrived troops. As turn 20 came to a close there was only one good order Soviet unit near the town and it was in an assault hex, pinned by Germans.

A very enjoyable ride in this one. Certainly the Axis had some great luck to gain a major victory but the swings are built into the scenario. In addition, it is a small scenario both in terms of units employed and turns and is easily playble in a single sitting. I highly recommend it. I give it a "4". It would go five but for the missing vehicles...

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The Spanish Ski Team to the Rescue!
Author GeneSteeler
Method Solo
Victor Soviet Union
Play Date 2010-12-18
Language English
Scenario BluD006

Note: Score will be denoted by (x-y), where x=Soviet casualties, y=Spanish casualties.

BATTLE SUMMARY

The Germans begin, depleted in the town with Soviets approaching through the woods to the west.

Spanish Ski Company is approaching from the north while the Soviet reinforcements will appear in the south (on turn 2)

Soviets approach the town and direct fire is exchanged with the Germans. They have little effect before the Spanish Ski Company approaches the north side of town.

Feeling the pressure, the Soviets assault into the town to minimal effect.

The Spanish enter the town. Germans and Soviets begin to rout out of town. Spanish brace for the impeding wave of Soviets still 1km to the south.

an hour and a half in (6 turns out of 20) and still no casualties (0-0)

Spanish chase the Soviets into the woods and half a platoon is eliminated. (1-0)

A depleted German platoon is eliminated along with another Soviet half platoon (2-1)

The Soviet reinforcements flood into town!

Soviets come under fire in the town and the Spanish mortar battery routs half a platoon before the Kommissar can rally. (3-1)

The assault takes a nasty turn for the Spanish as a Ski platoon is eliminated! Soviets get lucky! (3-3)

Spanish continue to attack and both sides suffer further casualties. (4-4)

Soviet HMGs get ready to fire. The Spanish are now in dire trouble.

Soviet fire eliminates a reduced German platoon. The Soviet Kommissar evens up the score. (5-5)

Spanish are now desperate as their troops are tied up in close assault. They initiate the attack and lose 2 steps to the Soviet 1 step!!! (7-6)

Again, the Kommissar evens the score (7-7)

The Spanish have taken too many casualties. They do their best to hold out.

German reduced infantry is eliminated as Soviet HMGs enter the town. (8-7)

5 turns to go. Spanish hang back defensively. Soviet HMGs are disrupted and have difficulty rallying. They can’t make any further advances. But they have captured enough of the town to gain a minor victory.

SOVIET MINOR VICTORY!!!

Aftermath

German SGT with +2 +2 modifier made the Germans much harder to crack than expected.

Spanish had some poor assault rolls, which ruined their chance to gain some “momentum”.

Soviet reinforcements rolled a “1” and came in as early as possible (turn 2).

I expected the battle to go like this:

  1. Soviets crush Germans
  2. Spanish crush Soviets
  3. Soviet reinforcements arrive and theirs a grand finale!

But the German SGT stopped #1 from happening and the quick Soviet reinforcements and poor Spanish rolling stopped #2 from happening.

Still, a good battle that played very quickly.

Scenario Rating: 3/5. Quick battle with some interesting elements.

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No Tanks for You, Young Man!
Author treadasaurusrex (Soviet Union)
Method VASSAL
Victor Soviet Union
Participants Miguelibal
Play Date 2023-01-08
Language English
Scenario BluD006

This was a fun-filled, 4-session play-through with a witty & clever newbie to the ranks of the Southern Arizona Beer & Jolly Foils group leading the Spanish/German side. I played the attacking, Bolshevik Commander as has become the norm in this extended Blue Division series of group plays - with the added bonus of my side not having a single tank! We played using the awful FOW rule, in addition to the smoke, consolidation and excess initiative optional rules. The Spanish side drew a good set of leaders. In contrast, the Germans & Soviets drew a middling-to-very-poor selection of leaders.

This scenario plays quite fast and is basically a rescue mission for the Spanish ski troops to bail out their wretched German allies trapped by onrushing Soviet hordes in a small town. My badly-led, proletariat soldiers approached the town in question via the woods to the west. Later Soviet reinforcements approached from the south edge of the battle map during game turns 2 and 3. The rescuing Spanish skiers moved to contact from the north, while the Soviets prompted a fast - and mostly ineffective - fire fight with the German garrison. The premature & ill-ordered Soviets began rushed, close assaults just as the relieving Spanish begin entering the town. They draw first blood on game turn 3 as a German platoon is shot to pieces. Not surprisingly, the Germans begin routing and fleeing just as the Spanish begin moving to cover the town before the arrival of the mass of Soviet reinforcements. The fresh Spaniards were able to drive off the initial Commie wave and push them back into the woods, before the mass of Soviet reinforcements close the town. The overeager Soviet Kommissar is killed on game turn 7 along with a platoon that he was trying to rally. Slowly the Soviet mass assault begins to add momentum at a heavy cost to both sides. The heroic Spanish gradually are reduced in number and effectiveness as they are pinned in-place, while the last of the original German garrison is eliminated. By the end of our 4th session, the Soviets have liberated enough of the town to earn a minor victory. Between us, we managed to throw a combined 15 combat 7-die rolls, which repeatedly undermined Spanish counter attacks in close assault. The Russians were able to feed fresh, reserves into the close assault maelstroms, to keep up the pressure until the Axis forces gave way. In all, we experienced 8 FOW-shortened turns that materially benefited the Axis side of things.

This scenario could use a rewrite as it was rather easy for the Soviets to achieve their minimal victory condition, and a bit of additional play testing would also have helped. However, it was fun to play with a gracious and hard-fighting, online opponent. I give it a 3.

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