Hill 30 Airborne - Remastered #19 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 91st Air Landing Division | |
United States | 508th Parachute Infantry Regiment | |
United States | 82nd "All American" Airborne Division |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Airborne - Remastered |
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Historicity | Historical |
Date | 1944-06-08 |
Start Time | 14:00 |
Turn Count | 10 |
Visibility | Day |
Counters | 31 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: 33 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 146 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Scenario Requirements & Playability | |
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Airborne - Remastered | Base Game |
Elsenborn Ridge | Counters |
Fall of France 1 | Maps |
Introduction |
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The All Americans of the 82nd Airborne secured Hill 30 on D-Day, then promptly found themselves isolated there in a sea of Germans. They held off German attacks for two days, but lost their radio this morning. To give warning of an enemy attack, the commander ordered 70 paratroopers to man a roadblock at the western end of the Chef du Pont causeway. |
Conclusion |
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The determined men in gray quickly drove in the roadblock, but the fighting for Hill 30 soon stalemated. The deadlock lasted until 1600 when the paratroopers finally got their radio working and called down heavy artillery fire on the Germans. This "incentive" convinced the weary Germans to withdraw, and they slowly drifted back to their starting position. |
1 Errata Item | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Choice real estate | ||||||||||||
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In this scenario an understrength battalion of PARA gets to fight with a full strength battalion of GREN for possession of two hills and two towns. Victory basically comes from control of as much of either as you can get. The hills are extensive comprising more than 5 hexes each and are difficult for the Americans to hold completely with their inferior force. The Germans enter the board and since you are playing on only 1/2 a board contact comes quite quickly. They have an aggressive objective so speed is of the essence. This is when suspending disbelief is important when you are playing solo. The Americans have hidden some units on the hills and the Germans, taking the quickest route to the summit run smack into the hidden forces and get savaged by opportunity fire. The rest of the Germans break into two groups to address the two American outposts, one each on either hill. Throughout the scenario the Germans are unable to gain any offensive traction but the Americans simply cannot eliminate the entire force leaving the Germans the ability to contest much of the hill terrain. In the final result the Americans met their minor victory condition of a significant presence on each hill but could not find a major victory. I could see this one as a quick ftf play with some intriguing options for the German as attacker, go for the towns or the hills. The American has to consider both possibilities and arrange his sparse troops accordingly. Once set up the battle will be close fought. I give it a "4". |
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