Crossroads Defense Airborne - Remastered #11 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 709th Static Infantry Division | |
Germany | 729th Infantry Regiment | |
United States | 505th Parachute Infantry Regiment | |
United States | 82nd "All American" Airborne Division | |
United States | Army |
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Overall Rating, 1 vote |
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5
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Scenario Rank: --- of 940 |
Parent Game | Airborne - Remastered |
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Historicity | Historical |
Date | 1944-06-06 |
Start Time | 10:30 |
Turn Count | 18 |
Visibility | Day |
Counters | 18 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 13 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 146 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Urban Assault |
Conditions |
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Reinforcements |
Scenario Requirements & Playability | |
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Airborne - Remastered | Base Game |
Elsenborn Ridge | Counters |
Introduction |
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Paratroopers of the 82nd Airborne Division's 505th Regiment occupied Ste. Mere-Eglise in the early morning hours of D-Day. North of the town, in the village of Neuville-au-Plain, Lt. Turner B. Turnbull's 3rd Platoon of Company D, reinforced with two 57mm anti-tank guns, took up defensive positions. Attacked by a reinforced German company, Turnbull's platoon offered the only obstacle in the path of the northern wing of the two German forces attempting to retake Ste. Mere-Eglise. |
Conclusion |
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Turnbull's platoon was reduced to 16 men before being forced from Neuville-au-Plain late in the afternoon. By preventing the German northern attack force from reaching Ste. Mere-Eglise, they allowed the defenders to deal only with the southern force. The pivotal crossroads was held and the Germans had to be content with occupying the ground between Ste. Mere-Eglise and Utah beachhead. |
Additional Notes |
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Map is available in Airborne, Airborne-IE, Airborne remastered (print edition) or the Woods & Hill accessory. Board 13 is also known as board 0201. This scenario appears in Airborne/Airborne-IE and is playable with those components. |
1 Errata Item | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Couldn't Hold | ||||||||||||
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This is another short scenario, low counter density and 18 turns that went very fast. Germans start with one leader and one infantry in the town hex at 0509, with 2 more leaders, 3 more infantry, an HMG, and 2 mortars to start in 0509 or 0510 with a 2d6 roll of 9 or more starting on turn 1. US paras start with a Cpt, an LT, a full and a reduced Para, and a 57mm AT gun within 2 hexes of town hex 0604, and a reinforcing platoon with an LT on or after turn 9 with a 1d6 roll of 6. Germabs have to take the 0604 town hex and get two units off the south end of the board at 0501. The Germans slowly built up their attack force by turn 5 and were able to start hitting the paras in 0604 with mortars by then. The US had started with the reduced Paras and the AT gun in the town with the 7-0-0 Cpt while a 10-0-1 LT and the full strength Paras 0506 as an outpost to keep the Germans from going through the eastern hedgerows to flank the town. Instead, the Germans pinned the US outpost with mortar fire while the Germans flanked from the west. A well-aimed volley from the German flanking force killed the AT gun and disrupted the Paras in town, while the mortars demoralized the outpost, which fled the next turn. The reduced Paras in the town were demoalized and also fled, giving up the town without a costly assault. As the Germans pushed ahead, leaving an engineer and gren in the town, the full Para platonn was destroyed by direct fire. The next turn saw the Germans assault the remaining reduced paras and killing them, leading to the loss of the US Cpt. Two German platoons headed south and off the board. The expected US reinforcements never arrived (I rolled an awful lot of 1s for them, so the took a wrong turn ut there somewhere). Good game. |
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