Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Orange Hero
Airborne - Remastered #6
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 1058th Grenadier Regiment
Germany 91st Air Landing Division
United States 507th Parachute Infantry Regiment
Display
Balance:



Overall balance chart for AirR006
Total
Side 1 1
Draw 4
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
3
Scenario Rank: 729 of 940
Parent Game Airborne - Remastered
Historicity Historical
Date 1944-06-06
Start Time 06:15
Turn Count 10
Visibility Day
Counters 15
Net Morale 0
Net Initiative 2
Maps 1: 13
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 140
AAR Bounty 165
Total Plays 5
Total AARs 2
Battle Types
Urban Assault
Conditions
Terrain Mods
Scenario Requirements & Playability
Airborne - Remastered Base Game
Elsenborn Ridge Counters
Introduction

Paratroopers of the 505th and 507th Parachute Regiments landed on both sides of the Merderet River in the early morning hours of D-Day. Planners believed the Merderet to be merely a small wandering stream, but pre-invasion photographs did not reveal the inundated ground on both banks for most of the river's length. As the paratroopers struggled to determine their positions and gain their objectives, the Germans began to stir. The first group to attempt to grab the La Fiere causeway was led by Capt. Floyd "Ben" Schwartzwalder, the future national champion head football coach at Syracuse University.

Conclusion

Working their way through the unexpectedly sodden ground, the paratroopers soon ran into stiff resistance. Despite repeated attacks toward the La Fiere - Canquigny bridge, the Americans could not seize the objective. The paratroopers needed more men and soon got them.

Additional Notes

Map is available in Airborne, Airborne-IE, Airborne remastered (print edition) or the Woods & Hill accessory.

This scenario is completely playable with Airborne or Airborne-IE components.


Display Order of Battle

Germany Order of Battle
Heer
  • Misc
United States Order of Battle
Airborne
  • Foot
Army

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)

Display AARs (2)

D-Day Commemorative Game
Author thomaso827
Method Solo
Victor Draw
Play Date 2014-06-06
Language English
Scenario AirR006

I wanted to do something from one of the scenarios to commemorate the 70th anniversary, and having just gotten Elsenborn Ridge and the Airborne book, I found this 10-turn gem to put on the table during a quiet day at work. Leader draw was a mix, with a US 10-0-1 captain and a 7-0-0 LT facing a German 8-0-1 captain, and 8-1-0 and 9-2-1 lieutenants. The draw for the two German strongpoints was left random since this was a solo game, and an occupied 4-4 strongpoint was at the northernmost location, which became the target for assault by the US captain, the full and the reduced platoons, while the 7-0-0 LT took the other platoon around to attempt to get to the town and the second strongpoint. By turn 3, the US captain was stuck in a close combat with the first strongpoint, and the second was determined to be unoccupied, giving the lieutenant the chance to take the objective early. The Germans reacted quickly by getting the 9-2-1 lieutenant, the Engineer platoon and an HMG into close combat. For the rest of the game both US elements ended up locked in close combat, the late arriving paratroops joining in to little effect. In the town, both sides inflicted morale damage to the other side, but little else. The good 10-0-1 captain and his troops stayed in an attempt to take out the strongpoint. Right up to turn 8, neither side pulled ahead, until a Demoralized German platoon failed a morale check and fled. Even then the town was still occupied by troops from both sides, with another stack of German platoons waiting to add their weight. With the objective still uncontrolled by either side, and without having eliminated fully even one step of troops from either side, the game ended at the end of 8 turns in a draw. I don't think I have ever seen so many die rolls of 1 in assault combat before. A fun game, few units, and another great little scenario for learning the system.

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A tough nut to crack
Author Daedalus
Method Solo
Victor Draw
Play Date 2022-05-27
Language English
Scenario AirR006

This one is a bit of a challenge for the outmanned US. The US started down the road on a direct approach to hex 0412 but, German firepower quickly put an end to that avenue of approach. The US regrouped and moved around to attack the strongpoint in hex 0513 with part of its force while keeping the rest of the Germans occupied. The assault on the strongpoint was surprisingly very successful which led to the outflanking of the German defensive position. However, the Germans were able to react in time to prevent any further movement towards the 0412 objective hex and the scenario ended up in a series of fire fights. While the US won the fire fights they just could not close on the objective in time. At the end, the Germans had 1 step loss and three units demoralized but, the remainder of their force was holed up with the strongpoint in 0412. Just too much for the US to overcome.

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