Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Distraction at Dawn
Airborne - Remastered #3
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 709th Static Infantry Division
Germany 919th Infantry Regiment
United States 101st "Screaming Eagles" Airborne Division
United States 501st Parachute Infantry Regiment
United States Army
Display
Balance:



Overall balance chart for AirR003
Total
Side 1 2
Draw 1
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
2.67
Scenario Rank: --- of 940
Parent Game Airborne - Remastered
Historicity Historical
Date 1944-06-06
Start Time 05:30
Turn Count 26
Visibility Day
Counters 18
Net Morale 0
Net Initiative 1
Maps 1: 33
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 146
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Airborne - Remastered Base Game
Elsenborn Ridge Counters
Fall of France 1 Maps
Introduction

D-Day objectives for paratroopers of the 2nd Battalion, 501st Regiment of the 101st Airborne Division included destruction of the road and railroad bridges across the Douve River north of Carentan. Following an extremely disorganized landing, only a small number of men could be collected. The battalion commander, Lt. Col. Robert Ballard, believed the number sufficient to capture and hold the bridges long enough to destroy them. Heading southwest from the rally point, Ballard planned to turn south at St. Come-du-Mont. The troopers spotted Germans in the town and the colonel decided to clear them out before proceeding.

Conclusion

Ballard's battalion scattered badly during its drop. Prepared for just such an eventuality, he had prepared two different methods to rally his troops: a green electric lantern, and a large bell. But the troopers carrying them were both lost in the jump along with all the radios but one, and only about 125 men could be gathered. Unable to contact his regimental or divisional headquarters, Ballard pushed on anyway. With none of his rifle company commanders having been found he formed his companies and sent two of them against St. Come-du-Mont with the third in reserve. After several unsuccessful attempts to take the town, Ballard finally heard from regimental headquarters, which ordered him to disengage and turn south. The Americans withdrew and the battle ended.


Display Order of Battle

Germany Order of Battle
Heer
United States Order of Battle
Airborne
  • Foot
Army
  • Foot

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Stumbling in the Dawn
Author Daedalus
Method Solo
Victor Germany
Play Date 2022-05-11
Language English
Scenario AirR003

the Germans set up with a heavy force in the Town on the hill and lightly defended the Town in 0701. The US bypassed the town using as much of the slopes to avoid fire and approached the town in 0701. The German mortar was very perky early on and causes some delays to the attack on the town. The US set up a multi-hex position around the town and took some effective fire from the defenders that caused additional delays to the assault. Eventually the US was able to get into the town but, the engineer unit was left behind as it was trying to recover its morale which was more difficult than anticipated as I had it stacked with the LtC. By about turn 10 the US had generated all the combat power it could muster in the hex but it was not enough to clear the town. The Germans fought well and most of the US assaults had little or no effect. By game's end two US rifle platoons had been reduced and the Germans still had a full-strength rifle platoon in the town. The US had the time to clear the town it's just that their assaults were not up to the task

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Ho hum II !
Author Grognard Gunny
Method Solo
Victor Germany
Play Date 2024-08-07
Language English
Scenario AirR003

This one is as bad as the second one. Not enough units and it all depends on a lucky roll of the dice. In this case the Americans lost out. Went through the back half of the game with no way to win for the Americans.

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