The May Show: Part Two Afrika Korps #29 |
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(Attacker) Germany | vs | Australia (Defender) |
Formations Involved | ||
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Australia | 2/24th Infantry Battalion | |
Germany | 115th Panzergrenadier Regiment | |
Germany | 15th Motorcycle Battalion | |
Germany | 33rd Engineer Battalion | |
Germany | 5th Light Panzer Division |
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Overall Rating, 8 votes |
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3.25
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Scenario Rank: 592 of 940 |
Parent Game | Afrika Korps |
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Historicity | Historical |
Date | 1941-05-01 |
Start Time | 04:45 |
Turn Count | 21 |
Visibility | Day |
Counters | 54 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: AK3 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 102 |
AAR Bounty | 171 |
Total Plays | 8 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Conditions |
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Anti-infantry Wire |
Anti-tank Ditches |
Entrenchments |
Minefields |
Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Afrika Korps | Base Game |
Introduction |
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The second of the three German assaults on the night of 30 April - 1 May was conducted by the 1st Battalion of the 115th Infantry Regiment. With no tanks, the engineer-infantry teams had to take the Australian posts the hard way. While the Australians found the Italians their equal in night combat, they had a decided edge against the Germans. |
Conclusion |
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The barrage disrupted communications here as well as in the other attacks. At first light the German infantry assault teams attacked several posts. Confused, the Australians made little use of their superior night-fighting ability. By the time the situation had been made clear, four posts had been taken. |
2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Taking Entrechments |
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This is a standard attack scenaio for the Afrika Corps game. The defender has an area of overlapping entrenchments with wire, mines and AT ditches protecting them. The attacker has a much superior force and must break the line. The scenario beings with one hex visibility, and units can only move one hex or become disrupted. This will make slow going early on for the Germans. In this one, the Australians are the defenders and set up pretty much 1 INF per entrenchment. I place the lone HMG in the center of the line, and the mortar and 65mm together towards the rear. To get started, the Germans enter with their two ENG's at the south end of the playing area. I concentrate the remainder of the forces behind them, except for 3 INF and one HMG which enter at the just north of them. On the next turn, the ENG units enter two seperate hexes adjacent to entrechment S3 hoping to uncover a decoy mine. No such luck. The ENG units begin to reduce the mines in their hex while undergoign fire from the lone INF unit is S3. Just north of this, the Germans advance adjacent to the next entrechment and risk mines without an ENG. Bad luck for the Germans, they suffer a step loss in two of the hexes, but also uncover one of the decoy mines. Probably should have waited for the ENG's to clear a path, but I became impatient with a rather short scenario (21 turns). With one path cleared (through the decoy hex), the Germans begin to file through the opening although slowly at 1 hex per turn. The Germans soon obtain a 2X result against entrechment S3, and take it several turns later through assault. The Germans also move towards the rear entrechments (containing mortar and 65mm), in the hopes of easy pickings. With this second entrechment taken, the Germans begin to methodically concentrate and eliminate three more entrenchments for the victory. this was an interesting scenario, and although the Germans won fairly easily at the end, I do enjoy the challenge of breaking through the defensive barrier of mines and wire. |
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