National Socialist Ardor Armata Romana #19 |
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(Attacker)
Germany
(Attacker) Romania |
vs | Soviet Union (Defender) |
Formations Involved | ||
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Romania | 38th Infantry Regiment | |
Soviet Union | 25th Guards Rifle Division |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Armata Romana |
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Historicity | Historical |
Date | 1941-09-17 |
Start Time | 06:00 |
Turn Count | 40 |
Visibility | Day |
Counters | 115 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 6: 1, 2, 4, 5, 6, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 205 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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Armata Romana | Base Game |
Fire in the Steppe | Maps + Counters |
Introduction |
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Fort weeks, German staff officers had offered patronizing critiques or outright insults to every Romanian failure in the trenches before Odessa. finally, the German command acceded to Antonescu's request and attached engineers were to train the Romanians in proper assault technique and lend their tougher moral fiber to Romanian attacks. A few days after their arrival, they went into action on the left flank of Lt. Gen. Nicolae Dascaclescu's 21st Infantry Division. |
Conclusion |
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After enduring weeks of Teutonic verbal abuse, Dascaclescu unleashed a torrent of scorn on his German liaison officers when the attached German troops broke under Soviet fire and fled the battlefield, forcing him to commit his divisional reserve to plug the gap. "If you were Romanian," he raged, "I'd have you shot." Rene von Courbiere in turn blamed Dascaclescu for not pressing the attack with his Romanian regiments to relieve pressure on the Germans, and the Luftwaffe for failing to deliver promised dive-bomber sorties, a promise all the Romanian divisional commanders had seen unredeemed since the siege's start. Neither man seemed willing to acknowledge that they faced one of the Red Army's premier formations, dug in and fanatically determined to hold the Hero City. |
Additional Notes |
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This scenario is a revision of Eastern Front Deluxe, Scenario 68 "Odessa: National Socialist Ardor" and is playable with pieces & maps from Eastern Front Deluxe. |
2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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#19 National Socialist Ardor |
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A force of German and Romanian infantry are tasked with clearing either East-West roads while keeping Axis step losses below 25 (Armata Romana count double), while the Soviets have to cover both roads and start the game entrenched. The Romanians had a couple of good leaders with modifiers which helped some of their units keep it together but about a third routed due to accurate Soviet OBA fire, but the scenario was 40 turns so many of those platoons were able to rally and make it back into the fight late in the game only to be demoralized once again. The Germans on the other hand started out strong until the Soviets counterattacked the German left flank, shifting their OBA & mortars to that flank which caused the German advance to falter but they recovered and threw back the communist forces with heavy losses. Special rule #3 did not help the Soviet cause as they come out of their entrenchments to assault enemy units that came adjacent, this committed many Soviet units for little to no gain, other than becoming casualties. With about a third of the turns left to play both sides were spent, neither could rally enough troops for a final push to knock the other side out & win the scenario. This scenario played out close to the conclusion in the booklet, but become too repetitive at the end, felt like I was in Vegas playing craps, just too many dice rolls for morale checks, recovery, assault, etc, etc |
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