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Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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National Socialist Ardor
Armata Romana #19
(Attacker) Germany
(Attacker) Romania
vs Soviet Union (Defender)
Formations Involved
Romania 38th Infantry Regiment
Soviet Union 25th Guards Rifle Division
Display
Balance:



Overall balance chart for ARom019
Total
Side 1 1
Draw 1
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Armata Romana
Historicity Historical
Date 1941-09-17
Start Time 06:00
Turn Count 40
Visibility Day
Counters 115
Net Morale 1
Net Initiative 0
Maps 6: 1, 2, 4, 5, 6, 8
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 205
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Armata Romana Base Game
Fire in the Steppe Maps + Counters
Introduction

Fort weeks, German staff officers had offered patronizing critiques or outright insults to every Romanian failure in the trenches before Odessa. finally, the German command acceded to Antonescu's request and attached engineers were to train the Romanians in proper assault technique and lend their tougher moral fiber to Romanian attacks. A few days after their arrival, they went into action on the left flank of Lt. Gen. Nicolae Dascaclescu's 21st Infantry Division.

Conclusion

After enduring weeks of Teutonic verbal abuse, Dascaclescu unleashed a torrent of scorn on his German liaison officers when the attached German troops broke under Soviet fire and fled the battlefield, forcing him to commit his divisional reserve to plug the gap. "If you were Romanian," he raged, "I'd have you shot." Rene von Courbiere in turn blamed Dascaclescu for not pressing the attack with his Romanian regiments to relieve pressure on the Germans, and the Luftwaffe for failing to deliver promised dive-bomber sorties, a promise all the Romanian divisional commanders had seen unredeemed since the siege's start. Neither man seemed willing to acknowledge that they faced one of the Red Army's premier formations, dug in and fanatically determined to hold the Hero City.

Additional Notes

This scenario is a revision of Eastern Front Deluxe, Scenario 68 "Odessa: National Socialist Ardor" and is playable with pieces & maps from Eastern Front Deluxe.


Display Order of Battle

Germany Order of Battle
Heer
Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

#19 National Socialist Ardor
Author Juiceman
Method Solo
Victor Draw
Play Date 2021-09-04
Language English
Scenario ARom019

A force of German and Romanian infantry are tasked with clearing either East-West roads while keeping Axis step losses below 25 (Armata Romana count double), while the Soviets have to cover both roads and start the game entrenched.

The Romanians had a couple of good leaders with modifiers which helped some of their units keep it together but about a third routed due to accurate Soviet OBA fire, but the scenario was 40 turns so many of those platoons were able to rally and make it back into the fight late in the game only to be demoralized once again. The Germans on the other hand started out strong until the Soviets counterattacked the German left flank, shifting their OBA & mortars to that flank which caused the German advance to falter but they recovered and threw back the communist forces with heavy losses.

Special rule #3 did not help the Soviet cause as they come out of their entrenchments to assault enemy units that came adjacent, this committed many Soviet units for little to no gain, other than becoming casualties.

With about a third of the turns left to play both sides were spent, neither could rally enough troops for a final push to knock the other side out & win the scenario.

This scenario played out close to the conclusion in the booklet, but become too repetitive at the end, felt like I was in Vegas playing craps, just too many dice rolls for morale checks, recovery, assault, etc, etc

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