Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Place of the Skull
Armata Romana #18
(Attacker) Romania vs Soviet Union (Defender)
Formations Involved
Romania 9th Dorobanti Regiment
Soviet Union 231st Guards Rifle Regiment
Display
Balance:



Overall balance chart for ARom018
Total
Side 1 0
Draw 1
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Armata Romana
Historicity Historical
Date 1941-08-18
Start Time 03:00
Turn Count 16
Visibility Day
Counters 45
Net Morale 1
Net Initiative 1
Maps 1: 8
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 153
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Hill Control
Rural Assault
Surprise Attack
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Armata Romana Base Game
Fire in the Steppe Maps + Counters
Introduction

As part of the III Corps' surprise attack, the 5th Infantry Division's 9th Dorobanti (Rifle) Regiment went forward with fixed bayonets and no artillery preparation, hoping to catch the Soviets by surprise. They succeeded.

Conclusion

Neither side proved willing to back down, and a furious hand-to-hand fight raged around the hilltop. By morning neither side could claim the hill, and close-quarter fighting erupted again when darkness fell and carried on into the next day.

Additional Notes

This scenario is a revision of Eastern Front Deluxe, Scenario 61 "Odessa: Hill 110" and is playable with pieces & maps from Eastern Front Deluxe.


Display Order of Battle

Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Place of the Skull
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2021-09-06
Language English
Scenario ARom018

Tough scenario for the Romania’s who are assaulting an entrenched Russian position with no artillery support, their only saving grace is that night rules are in effect for the first couple of turns which allowed them to close on the Russian positions unmolested, since the Russians had 4 HMG platoons and artillery support.

The Romanians managed to turn the right flank of the Russian line with heavy fighting that saw a good third of the AR forces demoralized and running away to safety. Those AR units that were left took a beating but one reduced platoon did managed to make it to the objective (by sheer luck) only to be slaughtered the next turn by two very strong Russian stacks, 20 DF points per hex and a leader with a combat modifier.

In the end the Armata Romana struggled all game with their 7/6 morale, drawing & flipping some poor leaders did not help, in the end the Russian position was just too strong, they held the high ground with enough good ordered, well lead stacks that the spent AR could not dislodge.

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