Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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KAR Counter Attack
Africa Orientale Italiana #3
(Defender) Italy vs Britain (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for AOIt003
Total
Side 1 0
Draw 0
Side 2 4
Overall Rating, 4 votes
5
4
3
2
1
3.75
Scenario Rank: --- of 940
Parent Game Africa Orientale Italiana
Historicity Historical
Date 1940-07-31
Start Time 06:00
Turn Count 30
Visibility Day
Counters 52
Net Morale 0
Net Initiative 1
Maps 2: 88, 89
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 167
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Smoke
Scenario Requirements & Playability
Africa Orientale Italiana Base Game
Introduction

Stung by Italian braggadocio following the capture of Moyale, East African Command became determined to take it back. Second East African Brigade sent additional battalions forward to reclaim the lost border post, but they ran into enemy resistance before they reached Moyale; finding the Italians awaiting them at Debele.

Conclusion

The British attack failed miserably, as the three entrenched companies of colonial infantry repelled repeated attacks with heavy losses. The King’s African Rifles and Nigerian Regiment troops broke into the Italian positions, but the Italians – mostly Ethiopians – drove them back out at bayonet point and captured the 6th KAR’s battle flag. The British official historian of the campaign, I.S.O. Playfair, makes no mention of this battle. Five days later, the British occupied Debele without a fight, as the Italians had already withdrawn.


Display Order of Battle

Britain Order of Battle
Army
Italy Order of Battle
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Towed

Display Errata (2)

2 Errata Items
Scen 3

The victory conditions talk about town hexes on Board 88. There are no town hexes on this board, only villages and presumably those are the hexes to which the victory conditions apply.

(J6A on 2022 Aug 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)

Display AARs (2)

Italians Fought HARD
Author SARACV3
Method Solo
Victor Britain
Play Date 2019-09-01
Language English
Scenario AOIt003

**This was a scenario played over six months ago. I’m winging writing about the scenario but I remember the basics. It was an interesting game. The Brits had a tough go of it, but not as bad as what happened in the real battle. In 1940 they were caught flatfooted their attack was defeated by a much weaker opponent. The 2nd King’s African Rifles had over twice the troops and firepower as the Italian 25th Colonial Brigade. The attack looked straightforward, Just punch straight ahead, overwhelming the Colonial Brigade. But the Brigade moved out of Moyale quickly and occupied the high ground overlooking the British advance. They were able to disrupt and demoralize the 2nd KAR for many turns, slowing their advance. But eventually they were overwhelmed and Moyale was in British hhands again.

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Flanking movement
Author Grognard Gunny
Method Solo
Victor Britain
Play Date 2024-04-19
Language English
Scenario AOIt003

After the Italians set up a defense of the town and the road behind it, the British flanked the position around the North and set a spoiling attack in the South to prevent reinforcements from coming to the rescue of the town. In fact, not only were the reinforcements prevented from heading North, they were cut off completely! In short, the battle went better than expected and the British prevailed easily.

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