Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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A Worthless Diversion
Army Group South Ukraine #7
(Defender) Germany
(Defender) Romania
vs Soviet Union (Attacker)
Formations Involved
Romania 3rd Infantry Division
Soviet Union 180th Rifle Division
Display
Balance:



Overall balance chart for AGSU007
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Army Group South Ukraine
Historicity Historical
Date 1944-05-02
Start Time 06:15
Turn Count 20
Visibility Day
Counters 132
Net Morale 0
Net Initiative 1
Maps 4: 10, 22, 25, 9
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 184
AAR Bounty 165
Total Plays 2
Total AARs 2
Battle Types
Road Control
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Army Group South Ukraine Base Game
Battle of the Bulge Maps
Eastern Front Counters
Elsenborn Ridge Maps
Road to Berlin Counters
Introduction

To support their main effort in front of Targu Frumos, the Soviets launched diversionary attacks on both flanks. Around Iasi the 33rd Rifle Corps sent three of their four divisions forward shortly after dawn. The idea was to draw off any reinforcements that might help the Axis defend Targu Frumos.

Conclusion

The 27th Army reported "The 33rd Rifle Corps...had no success after encountering heavy resistance and was fighting along its previous line at day's end." The three divisions combined reported 15 Romanian prisoners taken against 24 killed and 113 wounded. Needless to say the attack accomplished none of its meager goals.

Additional Notes

There were no Romanian wagons in the PG universe when this game was released. Players may either substitute German wagons or download the the DIY counters for Romanian transport from Avalanche Press.


Display Order of Battle

Germany Order of Battle
Heer
  • Foot
  • Leader
  • Towed
Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)

Display Errata (3)

3 Errata Items
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (2)

Napoleon Would have Been Proud
Author Retiredgrunt17
Method Solo
Victor Soviet Union
Play Date 2018-02-27
Language English
Scenario AGSU007

This is an armor free battle. The Romanians are stretched thin across the front. The Soviets take their mass of infantry (just under 2 regiments) attacking less than 3 battalions of Romanians. The Soviets advancein two masses across map 25, pushing the much smaller Romanian forces out of the way, bypassing some. The Romanians try to stand across the road on map 25, pulling units from maps 9 and 10, but the Soviet masses run past like water around a pebble. The result was a foregone conclusion and the Soviets win easily.

0 Comments
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Too easy for the Soviet sledgehammer
Author waynebaumber
Method Solo
Victor Soviet Union
Play Date 2020-12-31
Language English
Scenario AGSU007

This 4 map scenario has an under strength Romanian division holding a wide frontage against far superior Soviet numbers. This is an infantry battle not an AFV in sight, though both side have on board and off board artillery. The VC are slightly unusual in that losses are hardly considered, the Soviet player should try and not lose 20 steps as that will give a minor victory to the axis, other VC concern Soviet exiting steps getting units onto the east-west roads. The Romanian set up was two lines of defence centred around the town on board 10/22 with a Cav reserve in the centre, the plan was to fall back slowly avoiding assaults and hoping to cause casualties. The Red Army commander had a better plan, dividing his force into 4 groups each led by a senior officer, the two flanking forces consisting of nine INF platoons supported by A/T guns were to avoid combat and head for the south, the two other forces were assigned to hold the Romanian defenders in place ensuring that the exiting units would not be harried by Romanian troops. This plan worked well, the leading Axis troops were overrun by Soviet assault units which meant that by GT15 already 20 steps had been exited for the loss of only approx. 150 meanwhile inflicting more than 300 on their Romanian foes. The Romanian CAV reserve did launch a cavalry charge which was the highlight of the battle for the Axis although it still resulted eventually in the destruction of those brave hussars, they did delay the Soviet major victory by a couple of turns. Just a little to unbalanced for my liking not a bad scenario though for a solo play, I think the Romanian player would need a large dose of luck to win this one.

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