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Hidden Units
Details |
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With a competent human opponent and a pad of scratch paper to track hex locations, hidden units take PG from interesting to exhilarating. Bold advances become tiptoed approaches, careless leaders disappear into the underbrush never to be seen again... beware the hidden units! |
Overall Rating, 1,364 votes |
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3.31
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Condition Rank: 14 of 16 |
Display Scenario List (9)
Game | Scenario | Plays | AARs | Rating |
---|---|---|---|---|
August 1914, 2nd Ed | 19. Advance Toward the Rising Sun | 0 | 0 | --- |
August 1914, 1st Ed | 19. Advance Toward the Rising Sun | 0 | 0 | --- |
To Hell With Spain! | 10. Heights of Guamani | 2 | 1 | 3 |
Mouse That Roared | 01. Opening Volleys | 0 | 0 | --- |
Mouse That Roared | 03. Liberating the Center | 0 | 0 | --- |
Mouse That Roared | 04. Cut Off! | 0 | 0 | --- |
Mouse That Roared | 06. Seesaw in Petseri County | 0 | 0 | --- |
Mouse That Roared | 08. The Making of Victory Day | 0 | 0 | --- |
Mouse That Roared | 10. The River Gambler Craps Out | 0 | 0 | --- |
Display Games (4)
Percentage of Each Game's Scenarios Featuring this Gameplay Condition | ||
---|---|---|
Mouse That Roared |
60%
|
Mouse That Roared |
To Hell With Spain! |
10%
|
To Hell With Spain! |
August 1914, 2nd Ed |
3%
|
August 1914, 2nd Ed |
August 1914, 1st Ed |
3%
|
August 1914, 1st Ed |
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