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Anti-infantry Wire

Details |
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From Afrika Korps: Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker). |
Overall Rating, 450 votes |
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3.42
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Condition Rank: 9 of 17 |
Display Scenario List (37)
Display Games (2)
Percentage of Each Game's Scenarios Featuring this Gameplay Condition | ||
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Sword of Israel |
64%
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Sword of Israel |
Voice of the Arabs |
45%
|
Voice of the Arabs |
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