Errors? Omissions? Report them!
Anti-infantry Wire
Details |
---|
From Afrika Korps: Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker). |
Overall Rating, 438 votes |
---|
3.43
|
Condition Rank: 8 of 16 |
Display Scenario List (37)
Display Games (2)
Percentage of Each Game's Scenarios Featuring this Gameplay Condition | ||
---|---|---|
Sword of Israel |
64%
|
Sword of Israel |
Voice of the Arabs |
45%
|
Voice of the Arabs |
Errors? Omissions? Report them!