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Anti-infantry Wire
Details |
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From Afrika Korps: Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker). |
Overall Rating, 438 votes |
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3.43
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Condition Rank: 8 of 16 |
Display Scenario List (3)
Game | Scenario | Plays | AARs | Rating |
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To Hell With Spain! | 04. El Caney | 2 | 1 | 3.7 |
To Hell With Spain! | 05. San Juan Heights | 2 | 1 | 4 |
To Hell With Spain! | 10. Heights of Guamani | 2 | 1 | 3 |
Display Games (1)
Percentage of Each Game's Scenarios Featuring this Gameplay Condition | ||
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To Hell With Spain! |
30%
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To Hell With Spain! |
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