Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!

Anti-infantry Wire

Panzer Grenadier Headquarters Library Gameplay Condition: Anti-infantry Wire for Panzer Grenadier game series
Details

From Afrika Korps:

Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker).

Overall Rating, 495 votes
5
4
3
2
1
3.42
Condition Rank: 9 of 17

Display Scenario List (3)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Gameplay Condition
To Hell With Spain!
30%
To Hell With Spain!
Errors? Omissions? Report them!
Page generated in 0.024 seconds.