Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Anti-infantry Wire

Panzer Grenadier Headquarters Library Gameplay Condition: Anti-infantry Wire for Panzer Grenadier game series
Details

From Afrika Korps:

Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker).

Overall Rating, 438 votes
5
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1
3.43
Condition Rank: 8 of 16

Display Scenario List (3)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Gameplay Condition
To Hell With Spain!
30%
To Hell With Spain!
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