Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Close in Fighting
Author Dan_Huffman (Soviet Union)
Method VASSAL
Victor Soviet Union
Participants plloyd1010
Play Date 2020-03-25
Language English
Scenario PGUM001

The Soviets set up second That give them the advantage of knowing where the Nazis are and react accordingly. I got a leader w/a morale benefit so he went in the center of town. Pay attention as I missed a couple OP chances. The unit was not going to move. Germans were out in the open w hexes away form the town. That means they move one hex and stop. They could be safely ignored due to activated complete status.

The units that moved next to my HMG were the immediate danger. I disrupted and then demoralized. I kept the Germans in assault for two turns in two hexes. That meant the Germans could not move into enough hexes to deny Soviet victory. Soviets need 2 or more hexes to win.

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