Author |
waynebaumber
|
Method |
Solo |
Victor |
Germany |
Play Date |
2020-03-15 |
Language |
English |
Scenario |
LIBE008
|
After a considerable break from PG, so many games so little time, I fancied a reasonable small game and turned to the much maligned Liberation (1st Edition). Why so despised well the maps are in dark green shade which makes for not easy viewing and even worse hard to distinguish hedges/woods etc. Add to that ultra thick poorly laser printed counter and you have overall a very poorly produced game. Apart form the scenarios which appear to be of a very good standard.
This scenario is a meeting engagement between a smallish Commonwealth force with Sherman's, Bren's with infantry support against a much larger SS force with fewer tanks but better artillery support.
Although this is a meeting engagement in fact it s the Germans who are very much on the attack, as they have to capture a town, get steps off the board and clear the main road. A little twist to the standard rules is that after GT20 the German player can declare the game over after any action segment.
The game started with both sides racing onto the board, the Commonwealth forces taking possession of the town required for the German VC and also pushing up the road with their tanks in a bid to disrupt the SS attack. The Germans using smoke to cover the advance come forward in three distinct waves the German commander seeking to avoid a pitched battle at least initially and get the required 10 steps off the board. However its superior German OBDA which pave the way for eventually victory. Every barrage seemed to result in step losses for the enemy, even when dug in or in town hexes. The German attack using both flanks to stretch the Commonwealth forces meant the forces holding Cambe (the VC town) became very meagre and when the German commander used mass HMG units to suppress the town they quickly became disrupted. By GT20 enough German forces had exited the board to fulfil the first part of the VC and it only remained for a final assault to clear the one reduced disrupted RIF unit left in the town to claim a major victory, this took two turns to do and the German commander could indeed radio back to HQ that all objectives had been achieved.
This rather one sided scenario was still enjoyable, I think the problem for the Allied player was not recognising earlier that a much more defensive mindset was more appropriate for this battle coupled with the amazing accuracy of the German artillery made it fair easy for thee SS to triumph in my solo game.
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