Parachutes Over Crete, scenario #10: Agia | ||||||||||||
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Parachutes Over Crete, scenario #10: Agia I picked another scenario with an actual parachute drop, as I love starting out with that type of action, that is why I designed Nihon Silk, Korean War: Counter-Attack with them. Also, Leyte will have some actual paratrooper drops and if AP ever does Gela, it will as well. After picking four airborne drops for the Germans, I setup the Greeks, all in the town on map 96, except the four units that have to be on map 98. But those four units and one leader I put on the 60 meter hill hex on map 98 cause the Germans a ton of problems and maybe even held them up enough to win the game. Some errata I noticed, first the Greeks don’t have a LT Colonel so I used an actual Colonel instead. Also the victory conditions mention map 97, but it should be map 96 and that is what I used. The Germans landed pretty well, but one 20mm gun and one leader landed off the map so were eliminated and I counted the units lost in landings as part of the victory conditions. The German heavy weapons land so far away from the actual battle area, that I left all of them behind except on 75RCL gun the I had one Infantry unit and one leader drag them the whole game across the map to only get eliminated right when it got into action at the end of the game. After overcome the Greek blocking units on map 98 the Germans surround the town of Agia on map 96, going around the lake in front of it. It all boiled down to one town hex with two turns of assault, that still left one disrupted, reduced Greek Infantry in a contested assault, for the Greeks to hold on, to the most narrowest victories I have seen. The Greeks won a minor victory, by still contesting this one town hex and they eliminated exactly five German steps after I counted them up and two leaders. While the Germans eliminated nine Greek steps, three leaders and controlled all the town hexes but the one mentioned. |
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