Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Parachutes Over Crete: scenario #1: Hill 107
Author JayTownsend
Method Solo
Victor New Zealand
Play Date 2020-02-08
Language English
Scenario PoCr001

Parachutes Over Crete: scenario #1: Hill 107

I played my second scenario from Parachutes Over Crete today and it happened to be scenario #1, only because I am really busy today and needed a fast playing low unit and turn count. So I got my play in early this morning.

Pretty straight forward, the Germans need to take control of all the New Zealand controlled 80-meter hill hexes. Both the Germans and the New Zealand forces start with two groups of combat units. The thing is the, the New Zealanders already control the high ground and some have already dug-in. The ten turn scenario turned into a bloody slugfest. The difference in the game was, twice the New Zealand forces rolled 12s on the dice in critical moments, once in an assault and once on adjacent direct-fire. The New Zealander forces still controlled the heights for the victory. The causalities were two New Zealand step and one leader and the Germans lost four steps and a leader in their quest to take the heights.

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