Parachutes Over Crete: scenario #1: Hill 107 | ||||||||||||
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Parachutes Over Crete: scenario #1: Hill 107 I played my second scenario from Parachutes Over Crete today and it happened to be scenario #1, only because I am really busy today and needed a fast playing low unit and turn count. So I got my play in early this morning. Pretty straight forward, the Germans need to take control of all the New Zealand controlled 80-meter hill hexes. Both the Germans and the New Zealand forces start with two groups of combat units. The thing is the, the New Zealanders already control the high ground and some have already dug-in. The ten turn scenario turned into a bloody slugfest. The difference in the game was, twice the New Zealand forces rolled 12s on the dice in critical moments, once in an assault and once on adjacent direct-fire. The New Zealander forces still controlled the heights for the victory. The causalities were two New Zealand step and one leader and the Germans lost four steps and a leader in their quest to take the heights. |
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