Late Reinforcements mean victory lost |
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A lot has already been written on this one. It is a fun scenario to play for a solo go as many things happen that will result in a lot of reaction on both sides. The Soviets are bottled up except a good size mobile force to enter when you choose along the eastern edge. Also, another mobile force to enter later. The Germans also have great reinforcements that entered on the second chance. That greatly slowed the Russian advance. the Russian later reinforcements didn't enter until 4 turns left so that part of the planned pincer move was totally useless. 2 companies of PzIII rolling 11 and 12 4 times really blew up a T-34 breakthrough attempt. The Tigers sat back and pummeled Russian armor. There were 5 German strongpoints spaced out along the whole front in an L shape to push the Russian set up as far back as possible. There were still 2 of these left at game end. They were all shot by artillery (massed 120mm mortars firing on 70+), aircraft, DF, and assault, but they held on. Fog was big about 30% of the time which doesn't allow forces this big to be controlled well when units start getting spread out. The Germans won as the Russians achieved 2 objectives. A unit on the board 36 road and killed 35 German steps. The Russians lost 63 steps as their armor was savaged. This is a biggie and takes a lot of time. A lot of fun! |
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