Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
An overwhelming Khaki Green Tide
Author cjsiam (Soviet Union)
Method VASSAL
Victor Soviet Union
Participants Les Staurt
Play Date 2019-11-16
Language English
Scenario EFDx019

So---this is the third time I've done this scenario---this time as Russians....My opponent rushed his units down the road to my city..... Based on the need to keep the germans out--I send a couple units out dig in and obstruct the Germans approach...try to get them to have to deal with the guys in foxholes, hold them up so I could shot them while they were outside the city.... I was very fortunate in reinforcements -- by end of game I had like 4 additional russians.

The germans broke left as they approached city...I tried to cause casualties with my HMG at 4 hexes....not very successfully....as the germans started to gang up on the unit dug in next to the road, given I'd been successful with reinforcements---I went out and engaged them as they assaulted my guy...we ended up in Melee which I could feed more units into....

I was shortly able to reduce a couple steps of Germans....for the win.... At that point we stopped....

Seems that there are too few germans and too many, and growing, russians....if the germans can get to the town--they can jump in ..and that's a win...so the russians have to keep them away---and if they are lucky with reinforcements---that's possible....IF NOT, I'd think the germans can get in....

Interesting reading that some continue playing after achieving victory conditions....and don't evaluate until full turns are expended---not sure if that's necessary or just a preference...given the nature of losing units in these actions...keeping playing after achieving victory conditions could undo you---

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