Bring on the night... | ||||||||||||
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Challenging scenario! It was over by turn 15, German loses were 14, Soviet 1! Keys to this scenario are getting a visibility of 1 and knocking the Germans down 4 steps for the +1 assault mod, better morale. Since the german CAV can't enter the town, they're very vulnerable. Stalking and killing them can get 4 steps. If the russians get a leader with a combat bonus, stack him/her with the 3 HMGs, the resulting 22 stack can fire 11s right into town. The russian mortars are also a great asset. Fritz will light you up on the approach for some opp fire damage, but he can only do it twice. Remember the -1 col for night, it applies even in illuminated hexes (but not in assault!) |
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