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This one is among the best scenarios I've yet played in PG. It played very much like the actual battle with the exception that the Soviet tanks did come in in this battle where they didn't in the actual one. The key to this one is that the Soviets need to withdraw while eating time for Germans. I decided that the Soviets would be best to concede the town control VC with the goal of not allowing the Germans to get the road VC not the casualty VC. The Soviets set up with just a company delaying in Lokachi (Bd 4 town) with a company, the bulk of their infantry and all the 45mm AT guns dug in in a line on Board 5 using the hill as the AT defense. Two companies defended Lutsk (Bd 1 town) and then the AT Brigade set up in the woods on Board 6. The Germans attacked and cleared Lokachi and then moved to take out the center Soviet line. They attacked the hill and easily took out the defense there but his allowed the rest of the Soviet infantry to withdraw along the road back to the AT Brigade defense. The German reinforcements took Lutsk and the Russians simply delayed and them pulled back into the AT Bde defense. Soviet artillery pounded the Germans along the way causing many casualties among the German infantry. In the latter half of the game, the Germans were stuck with the dilemma of only having one VC and thus had to attack into the strong AT-Infantry defense on Board 1. They tried and did gain a foothold in the north, but Russian artillery battered the infantry again and the arrival of the Soviet tanks doomed the Germans. I enjoyed this one as there was lots of maneuver. the need to capture town hexes did not dominate the game. The scenario is clever as the Soviets have to do what they did historically, withdraw in good order under pressure. |
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