Another tedious assault scenario | ||||||||||||
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A straight forward night assault on a town. The Germans set up in the town with HMGs and a n infantry platoon in the east town hexes and cavalry/armored car screen in the woods. The Russians attacked through the woods trying to get casualties on the Germans to drop their morale per the scenario conditions but the screen just fell back. The Russians assault the town by trying to outflank the HMGs and it turned into about 12 turns of assault dice rolls which mostly went the German's way. The Russians only gained about half the town hexes but contested them all. These take the town scenarios are pretty boring and there are too many in PG. The assault mechanic is the weak sister of the game. I gave this a 2 becasue of the nice attempt to make it work by having the Germans lose morale as their casualties mount. A good idea that with even that could not replicate the bold swift soviet attack that the scenario description states. Ugh! |
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