A hard fought draw |
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This was the very first PG scenario I ever played, and I badly butchered the rules in the process. A few months later I went back and ran this one again. Luckily I took a few notes. I set the French up in two formations, with the artillery and some infantry in the town and everyone else dug in on a line a few hexes east of town. The US has the mortars to the north, the main force in the center and a Captain leading a company to the south. The American plan is conventional: Use the mortars to suppress French fire, flank the town from the south, and have the main assault follow the road in the middle of the map. The U.S. did fairly well early, demoralizing some French and unhinging their right flank. But then a couple infantry and a HMG, led by an quality LT, demoralize two HMGs and an INF, poleaxing the advance. The GIs recover enough to continue the attack and take one town hex, but neither side achieved enough for a win. This is a great introductory scenario providing a case study in town assault with no tank support. I will have to come back to this one again. |
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