A Near Run Thing | ||||||||||||||
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Used this scenario to introduce an experienced gamer to PG (he had tried it once before but found it less than he wanted). Used this to focus on infantry attacks and little ranged weaponry. The Japanese set up on the 40 meter ridge with supporting positions and although they nearly all died there were two units remaining, one in good order and one disrupted that managed to survive thus "winning" the scenario. For the chosen purpose, the scenario worked well. It was highly focused (only 10 turns) and avoided most of the more intricate tactical decisions and permitted us to focus on activation, direct fire and assault, although my opponent did have some issues with friendly fire when he shot his mortars. The play was engaging running through the 10th turn with both players having a reasonable chance to win. |
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2 Comments |
Is your opponent going to play again?
Looks like it and I will direct him here for the next game.