Author |
leonard
(Soviet Union) |
Method |
Face to Face |
Victor |
Soviet Union |
Participants |
unknown
|
Play Date |
2019-06-13 |
Language |
English |
Scenario |
FitS026
|
Excellent scenario, excellent game played face to face.
We generally use all optional rules except for Logistics shortfall so that the soviet defender (that’s me) receives hidden units. Thus, the KV1, KV2, T35 and all AT guns are kept hidden (mostly in the woods) and set dispersed all along the defense line to make best use of crossfire opportunities. The infantry and artillery is defending the two large towns at the back. Furthermore, I set up some of the T26 hidden and an important one on map 06 in woods hex 0606 along with infantry. That force will be kept hidden as long as possible as to be able to fire the Germans from the back.
The trap worked perfectly: despite the efforts of the German infantry to explore the woods, some areas remained neglected since it was taking too much time. When the hidden T26 eventually fired and set up crossfire, it was a massacre: PzIVs and PzIIIs suffered heavily being fired from the other side by KV2 and T35. The Soviet infantry continued to hide in the woods in the back of the Germans so that more German infantry was forced to hunt it again and lose more precious time.
Moreover, the German return fire missed the T26 so that more German tanks were killed. Soviet aircraft and artillery then killed the potent 88mm battery...Although the tank duels went on and the German infantry slowly destroyed the Soviet positions, too much time had been lost by the attacker and too many tank losses eroded his power. Finally, the KV1 and KV2 remained the masters of the battlefield and the two towns held by the Soviets never were attacked. Major Soviet victory.
Of course, this scenario would probably feel very different if played without hidden units.
Finally, if I had to play it again from the German side, I would try to put all the pressure on one map only and not on the whole width.
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