Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Shermans versus Grenadiers
Author Arisaka92
Method Solo
Victor United States
Play Date 2019-04-25
Language English
Scenario BaBu007

This scenario is really a race against the clock. Despite the first 10 turns going quite well, with major US losses and Germans entering the city, the tide began to turn fairly quickly after that. I was rolling quite well and had about 3/4 of the German reinforcements on the board before the US infantry reinforcements arrived, but they caused the Germans to divert forces assaulting the town to deal with them. Soon after the rolls became bad for the Germans and fantastic for the US artillery, crippling the German advance. On turn seventeen the Shermans arrived and massacred the MG groups who were providing fire from outside the town. By turn 21 the Germans had lost 8 steps and were therefore forced to call off the attack. Despite this, not too unlike the actual battle, the Germans did manage to get the necessary number of troops evacuated by bypassing the town.

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