Too Many Germans, Too Much Time |
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I had already played a better version of this scenario (Scenario 1 in Airborne Remastered), but needed this to complete my Airborne tour. It ended as I expected, with a German victory. The Germans have too much time to build up forces and once they have all their units on board they are just too strong for the Americans. The dice definitely did not help the Paratroopers this time. The Germans got nearly all their units on the board by turn 14, and all were on by turn 20. The Americans were only able to build up four of their units to full strength by the time I called the scenario. By the 0915 turn the Germans had eliminated all of the American units west of the river. They took some losses on the causeway, but had plenty of troops and time to grind down the Americans in the objective hexes for the win. If you play this scenario, I strongly suggest balancing it by reducing the number of turns to 30, as it is in the Remastered version of the scenario. |
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