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The USSR has to clear a road free of Nazi's or capture a town in the far corner, as well as maintain a 2 to 1 favorable loss ratio. Given the force mix, as the Germans I would hole up in the town. The extra units are behind the town to avoid 3 unit stacks. Feed the surplus units into town as needed. Soviet leadership is abysmal. Five leaders and only one with a modifier, morale. My opponent tried to protect the road and town. The t-34's shredded the armored cars. He did not retreat from the woods. Close assault was quick due to the "What the Hell is That?" game rule. Like the next man up for 8/6 morale forces. Did not get to use it. Had to bunch my units as I lost one leader on turn 3. This meant the Soviets move 3 abreast to get every one moving toward the city. I eliminated 10 steps in the first 5 turns and lost 2 steps. Watch the range of a AFV vehicle when moving a loaded truck. Trucks do get -1 AT defense modifier. That ripped one truck apart and its cargo. When the Germans hole up in the town, use a stack of 3 AFV at 3 hexes to fire at units in the town. Need a X result on the DF table to force a morale on the tanks. I am assuming an X means all three tanks have to take a morale check. The tanks can locate the armored cars w/a AT fire. There is a -1 for firing into a town. The German armored cars have a value of 0. Not a problem for t-34's. Interested in other German defense to this scenario. |
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