Artillery is the Way Home | ||||||||||||||
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My opponent misread or did not read the the set conditions. He thought that the N.K. came on board 112. He needed to exit the opposite end of board 113, east I think. He was going to dash down the road. I have 3 initiative and the US merely 1. Offered to let him reset. He said no. First turn dropped off board artillery w/a 2X results and it was worse from that point on for the US. Major victory. Read Jay Townsend's AAR. He is correct look at the terrain on map 112. Choose a good location next to the road. Put the 3 art. pieces together based on leadership. If the US Army does not draw a 2 combat leader, stack 2 of the art pieces. Have 3 groups of US ground forces move toward the east edge of board 113. The helicopter can spot. It can not control ground. If the N.K. get by the helicopter those troops can go after the art counters. After about 8 turns of blasting the N.K, out of 26. Start limbering the counters as one sees fit. both 105's or the 155. Then move next turn and unlimber ready to deploy. Keep leap frogging is the best idea Bruce and I came up with for this scenario. Going to play this solo to see if the US can win. They do have slightly worse morale. Te US need to reduce different N.K. units to avoid the +1 shift for better morale. |
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