Conquest of Ethiopia, scenario #3: The First Clash: Rama’ | ||||||||||||
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Conquest of Ethiopia, scenario #3: The First Clash: Rama’ I really like these unique Panzer Grenadier games and this scenario was a 12 turn, low unit count and direct victory conditions for the Italians, clear map and town hexes of Ethiopian units with certain degrees of victory levels depending of the achievements. The key to Conquest of Ethiopia is leader management, as you don’t get many for each scenario, so don’t lose them! My Provincial Irregular Ethiopian put up a long major resistance in the larger town hexes on the western side of map #87, that it took the Italians forever to clear even with the help of the L3/35 tanks and after that they could not clear the single town hex on the eastern side of map #87 in time, giving the Ethiopians a victory. The Ethiopians had three good order units on the map plus some demoralized and disrupted units, both leaders and controlled one town hex for a Major victory. I guess maybe I should have split my Italians into two groups, one for each leader and gone after both town groups at the same time but to clear the maps of Ethiopian units would be a big task in 12 turns but the town hexes could be possible. |
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