Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Some Ambush
Author Dan_Huffman (North Korea)
Method Face to Face
Victor United States
Participants Warhawk1955
Play Date 2018-08-09
Language English
Scenario KWCA005

US Marines enter on the east end of map 113 and have to get the town on map 112. Point are awarded based on step loss. All this is known in advance. Marines march down the road and 2 jeeps ferry units around the hill in the center of map 112.

Against Jay Townsend advice I did the same. Waste if Nork troops. Bruce suggested that I could have used my trucks or Gaz to place the AT guns, one each, on the east side of the hills to possibly get cross fire bonuses against the M-26 tank unit. I think the US Navy w/8 airstrikes will nail the guns. Takes 2 turns to dig in. Forgot to mention that the Norks have 7/6 morale. Pulled 3 leaders w/moral 1 bonuses.

Put too many units and longer hill close to the town. Put around 8 counters. Better terrain cover. Should have used the 3 transports (vehicles) to move units to the farther hill with less cover. Light woods and one hex of woods.

Bruce split his force into thirds and moved on my force on the hills. A smaller group of 6 units and 2 leader (Marines) went over the small hill crunched my unit after his using an airplane. Then mortars demoralized and disrupted the 2 units.

The center 6 Marines then stood off 2 hexes formed a fire team with a down 2 to the 22. After about 3 turns the diced turned against me. He started getting a 1 result. Units failed to recover and flee. The Kommissar did his fine 50% attritional rate work instilling party loyalty.

The Marines on the smaller northern hill started moving to the town. Fired other stacks, 3, closed in adjacent. Close combat ensued. Marines has at least +2 to offset the -2 for the town. Using 2 inf and a machine unit and 2 leaders it was the 30 column. I had maybe 13 and a leader. Unless one rolls well 2 - 4 , 10 - 12 to inflect a loss the Norks are attritioned out of the town. Marines are 8 and had several 2 morale leader. One to a stack.

26 turns with about 8 t ill the end of the scenario I had 3 full strength units 1 caught up in an assault on the south hill the others demoralized. Rest were 1/2 strength and 2 were disrupted. He had 2 hexes of the town and maybe 3 step losses. No sense continuing playing.

Given the intro and conclusion commentary about the situation: Ahem An Ambush. I would make an "idiot rule". The the Marines have to stay on or adjacent to the road until the first Nork fire on the Marines. Then next turn they can call in naval air planes.

Might be good solo so one can get a campaign ribbon for this game.

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