Korean War: Pusan Perimeter, scenario #7: Night Ambush | ||||||||||||
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Korean War: Pusan Perimeter, scenario #7: Night Ambush A small 15 turn, 16 counters total, counting leaders, scenario. The slightest mistake either way can spell disaster. The North Koreans send a small recon unit ahead, at night, to scout ahead of the next day’s offensive. The South Korean also setting up an ambush for the NKPA expected armor the next day, trying to make up for the Engineers and AT-units, which failed the day before to blow up the bridges that allowed the NKPA armor to cross. Now they want to make up for their mistake and have some units, armed with captured weapons from the day’s before fighting but more importantly, anti-tank infantry with pole charges, mines, and other suicidal bombs/TNT/explosives and so on. The unexpected encounter happens at night, while the ROK setup most of their units north, the only use for the AT Teams against enemy infantry, is to add a point in the assault combat and to absorb the hits for more valuable units. The first major mistake I made, was I assaulted to big stacks of NKPA units, instead of making them fight through the ROK lines and the ROK rolled very poorly on the dice, allowing the NKPA an easy victory that shouldn’t have been that easy, but for my poor game play. |
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