The 7th Did Not Ride to the Rescue |
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I set up the situation at least three times in the beginning because of confusion with the victory conditions. I believe they could hareally have been written somewhat clearer such as "Russians need to get 20 units off North edge for X victory... (Ala Panzerblitz type writing). Thus the scenario lost a point with me. The way the conditions are written led me to stop the game earlier than necessary (tur.n 12; 3 hour battle). But it can be said that orders issued from higher were confused and garbled. All in all the del message to the Soviet is "Kill them All." For the German it is merely "Hold Territory Six Hexes off of the North edge of the Board." The Soviet strategy was flawed from the be beginning The armor was sent as a complete group around the German left flank. It was chased down by the slower German armor and after a sharp one hour engagement, destroyed enmasse. It proved an axiom that one can outrun the AFV but not it's gun. The German setup proved better than anticipated. I originally thought they were quite weak and would have problems covering the entire front. There are two large stands of trees covering 2/3res of the one play map. The Germans lost 5 steps, but the 3 steps that remained helped win assaults and breakthrough Soviet lines. The BT7s should have integrated with the Infantry for max assault capabilities. This may have cause much bigger headaches for the Germans. The final tally on the 12th was Germans 20 steps, Soviets 10. The battle was no cakewalk for the 16th Panzer Division, which was only in Russia for 3 days at that point. The game was stopped on 12 because the Russians were too weak to win and a retreat was called. Not a good start to the St. Virus counterattack. |
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