Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Korean War: Pusan Perimeter, scenario #3: Ch’unch’on
Author JayTownsend
Method Solo
Victor South Korea
Play Date 2018-07-21
Language English
Scenario KWPP003

Korean War: Pusan Perimeter, scenario #3: Ch’unch’on

The Ch’unch’on scenarios gives me three chances to try things out, depending on which side won, with the scenarios: Ch’unch’on, Ch’unch’on Day2 and Ch’unch’on Day 3. With both sides wearing down but also getting reinforcements within those three scenarios.

With the first Ch’unch’on scenario I setup the South Koreans in the town hexes on map 94 with rings of defense extending out from there and the overlooking covering hill in the rear to support with 105mm artillery & 81mm mortars. The main fighting is pretty much on map 94 but the North Koreans use both maps to maneuver and try and flank the ROK positions. The main NKPA attack kind of stalled in some rough terrain and the North Koreans paid a heavy price once they pushed out. The highpoint of the NKPA attack was rolling a 2 on the dices with two stacks of NKPA units with a Leader with a combat modifier to get a total of 23 points against single stack of ROK units. Sure the ROKs got a 1 dug-in modifier but the NKPA got a 2 modifier for being adjacent with the end results being a 3x on the direct fire combat table and the ROK leader was lost as well.

After that is was a slugfest both ways. The North Koreans lost 15 steps and two leaders while the South Koreans lost 9 steps and one leader but the ROKs won, as they kept possession of all the town hexes and only lost two casemates.

Next, on to Ch’unch’on Day2 and see if doubling up on my off-board artillery might help!

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