Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Cannon before them, cannon beside them, vollied and thundered
Author plloyd1010
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario RtBr035

Pertinent house rules: Faster mechanized movement

With all the objectives being on board 21, the Germans concentrated there. The bulk of the German infantry deployed in the Northern town, near the hill. The remaining infantry, about a company, moved to the hill's lower Eastern slope to prevent the town from being flanked by a Soviet infantry advance. The PzVs deployed high on the slopes to see over the town, and cover the gap in between the hill, town and woods. Most of the PzIVs went to the lower Northeast slope, while 2 deployed West of the gap between the towns.

The battle opened with half-hearted skirmishes between armored cars on boards 15 & 17. German armored cars quickly retreated as the Soviet tanks move up. The bulk of the T34s move around the North via boards 15 & 17. The armored cars run through the towns. The JS2s, remaining T34s and the SU100s move down through the gap in the woods of boards 18 & 21; the SMGs ride along on the tanks.

The T34s moving from the North are stopped at 5 & 6 hexes from the hill losing a couple steps to the PzIVs. A couple JS2s drop their infantry and go back around the wood to support the T34s. Soviet aircraft attack the German tanks on the hill, and manage to kill a step. Half Soviet infantry moves through the woods, the other half jumps off the tanks, 3 hexes from the town.

As the Soviet infantry emerges from the woods and/or advances on the town it comes under small arms and artillery fire. The attacking SMG units are pinned down, disrupted and taking some casualties.

JS2s move to the town to provide support and unstick the infantry. The PzIVs to the South-West, and the Panthers on the hill, reduce them to a line of burning steel. The Northern tank group is losing its duel with the PzIVs. A run to capture the Southern town by the SU100s and a T34 succeeds, but wrecks are left along the route. The survivor is killed when it appears in the Northern most hex of the town.

While not exactly shooting fish in a barrel, it has been bad enough. Soviet air power ha not done enough damage. The infantry cannot close and is far too weak. Tanks are converted to smoking heaps when they move within 6 hexes. It is over.

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